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There's a small typo in the documentation for glFramebufferTexture in the paragraph that begins with
If texture is non-zero, the specified level of the texture object...
where it says "framebfufer" instead of "framebuffer".
The text was updated successfully, but these errors were encountered:
I just fixed the typo and made a pull request.
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There's a small typo in the documentation for glFramebufferTexture in the paragraph that begins with
where it says "framebfufer" instead of "framebuffer".
The text was updated successfully, but these errors were encountered: