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Prevent windows crash when generating Unity mapping files #344

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merged 1 commit into from
Nov 17, 2020

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fractalwrench
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@fractalwrench fractalwrench commented Nov 16, 2020

Goal

Prevents a crash on Windows when generating Unity mapping files. The rootProjectDir was unnecessarily defined as a task input, which is hashed by Gradle for the purposes of knowing whether to cache the output or not. On Windows a file lock is taken out on this directory which prevents the hash, throwing an exception. Marking the property as internal instead means no exception is thrown.

Testing

Ran on a Windows machine and verified that the task completed without throwing an exception when using a local artefact.

It's worth noting that objdump appears to fail to generate SO files for libunity/libil2cpp, so this will require further investigation - but this fixes the immediate issue of crashing in the plugin.

@fractalwrench fractalwrench marked this pull request as ready for review November 16, 2020 14:48
@fractalwrench fractalwrench merged commit e130c76 into next Nov 17, 2020
@fractalwrench fractalwrench deleted the PLAT-5350/unity-windows branch November 17, 2020 12:07
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2 participants