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Prevent windows crash when generating Unity mapping files #344

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Nov 17, 2020
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5 changes: 5 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,3 +1,8 @@
## TBD

* Prevent windows crash when generating Unity mapping files
[#344](https://github.com/bugsnag/bugsnag-android-gradle-plugin/pull/344)

## 5.4.0 (2020-11-04)

This release improves performance by always compressing ProGuard/R8 mapping files before attempting upload.
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Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ internal open class BugsnagGenerateUnitySoMappingTask @Inject constructor(
val unitySharedObjectDir: DirectoryProperty = objects.directoryProperty()
.convention(projectLayout.buildDirectory.dir(UNITY_SO_COPY_DIR))

@get:InputDirectory
@get:Internal
val rootProjectDir: DirectoryProperty = objects.directoryProperty()

@TaskAction
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