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shell.go
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shell.go
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package shell
import (
"bytes"
"context"
"fmt"
"io"
"os"
"os/exec"
"os/signal"
"path"
"path/filepath"
"runtime"
"strings"
"syscall"
"time"
"github.com/buildkite/agent/env"
"github.com/buildkite/agent/process"
"github.com/buildkite/shellwords"
"github.com/nightlyone/lockfile"
"github.com/pkg/errors"
)
var (
lockRetryDuration = time.Second
)
const (
termType = `xterm-256color`
)
// Shell represents a virtual shell, handles logging, executing commands and
// provides hooks for capturing output and exit conditions.
//
// Provides a lowest-common denominator abstraction over macOS, Linux and Windows
type Shell struct {
Logger
// The running environment for the shell
Env *env.Environment
// Whether the shell is a PTY
PTY bool
// Where stdout is written, defaults to os.Stdout
Writer io.Writer
// Whether to run the shell in debug mode
Debug bool
// Current working directory that shell commands get executed in
wd string
// The context for the shell
ctx context.Context
}
// New returns a new Shell
func New() (*Shell, error) {
wd, err := os.Getwd()
if err != nil {
return nil, errors.Wrapf(err, "Failed to find current working directory")
}
return &Shell{
Logger: StderrLogger,
Env: env.FromSlice(os.Environ()),
Writer: os.Stdout,
wd: wd,
ctx: context.Background(),
}, nil
}
// New returns a new Shell with provided context.Context
func NewWithContext(ctx context.Context) (*Shell, error) {
sh, err := New()
if err != nil {
return nil, err
}
sh.ctx = ctx
return sh, nil
}
// Getwd returns the current working directory of the shell
func (s *Shell) Getwd() string {
return s.wd
}
// Chdir changes the working directory of the shell
func (s *Shell) Chdir(path string) error {
// If the path isn't absolute, prefix it with the current working directory.
if !filepath.IsAbs(path) {
path = filepath.Join(s.wd, path)
}
s.Promptf("cd %s", shellwords.Quote(path))
if _, err := os.Stat(path); err != nil {
return fmt.Errorf("Failed to change working: directory does not exist")
}
s.wd = path
return nil
}
// AbsolutePath returns the absolute path to an executable based on the PATH and
// PATHEXT of the Shell
func (s *Shell) AbsolutePath(executable string) (string, error) {
// Is the path already absolute?
if path.IsAbs(executable) {
return executable, nil
}
envPath, _ := s.Env.Get("PATH")
fileExtensions, _ := s.Env.Get("PATHEXT") // For searching .exe, .bat, etc on Windows
// Use our custom lookPath that takes a specific path
absolutePath, err := LookPath(executable, envPath, fileExtensions)
if err != nil {
return "", err
}
// Since the path returned by LookPath is relative to the current working
// directory, we need to get the absolute version of that.
return filepath.Abs(absolutePath)
}
// LockFile is a pid-based lock for cross-process locking
type LockFile interface {
Unlock() error
}
// Create a cross-process file-based lock based on pid files
func (s *Shell) LockFile(path string, timeout time.Duration) (LockFile, error) {
absolutePathToLock, err := filepath.Abs(path)
if err != nil {
return nil, fmt.Errorf("Failed to find absolute path to lock \"%s\" (%v)", path, err)
}
lock, err := lockfile.New(absolutePathToLock)
if err != nil {
return nil, fmt.Errorf("Failed to create lock \"%s\" (%s)", absolutePathToLock, err)
}
ctx, cancel := context.WithTimeout(s.ctx, timeout)
defer cancel()
for {
// Keep trying the lock until we get it
if err := lock.TryLock(); err != nil {
s.Commentf("Could not acquire lock on \"%s\" (%s)", absolutePathToLock, err)
s.Commentf("Trying again in %s...", lockRetryDuration)
time.Sleep(lockRetryDuration)
} else {
break
}
select {
case <-ctx.Done():
return nil, ctx.Err()
default:
// No value ready, moving on
}
}
return &lock, err
}
// Run runs a command, write stdout and stderr to the logger and return an error
// if it fails
func (s *Shell) Run(command string, arg ...string) error {
s.Promptf("%s", process.FormatCommand(command, arg))
return s.RunWithoutPrompt(command, arg...)
}
// RunWithoutPrompt runs a command, write stdout and stderr to the logger and
// return an error if it fails. Notably it doesn't show a prompt.
func (s *Shell) RunWithoutPrompt(command string, arg ...string) error {
cmd, err := s.buildCommand(command, arg...)
if err != nil {
s.Errorf("Error building command: %v", err)
return err
}
return s.executeCommand(cmd, s.Writer, executeFlags{
Stdout: true,
Stderr: true,
PTY: s.PTY,
})
}
// RunAndCapture runs a command and captures the output for processing. Stdout is captured, but
// stderr isn't. If the shell is in debug mode then the command will be eched and both stderr
// and stdout will be written to the logger. A PTY is never used for RunAndCapture.
func (s *Shell) RunAndCapture(command string, arg ...string) (string, error) {
if s.Debug {
s.Promptf("%s", process.FormatCommand(command, arg))
}
cmd, err := s.buildCommand(command, arg...)
if err != nil {
return "", err
}
var b bytes.Buffer
err = s.executeCommand(cmd, &b, executeFlags{
Stdout: true,
Stderr: false,
PTY: false,
})
if err != nil {
return "", err
}
return strings.TrimSpace(b.String()), nil
}
// RunScript is like Run, but the target is an interpreted script which has
// some extra checks to ensure it gets to the correct interpreter. Extra environment vars
// can also be passed the the script
func (s *Shell) RunScript(path string, extra *env.Environment) error {
var command string
var args []string
// we apply a variety of "feature detection checks" to figure out how we should
// best run the script
var isBash = filepath.Ext(path) == "" || filepath.Ext(path) == ".sh"
var isWindows = runtime.GOOS == "windows"
switch {
case isWindows && isBash:
if s.Debug {
s.Commentf("Attempting to run %s with Bash for Windows", path)
}
// Find Bash, either part of Cygwin or MSYS. Must be in the path
bashPath, err := s.AbsolutePath("bash.exe")
if err != nil {
return fmt.Errorf("Error finding bash.exe, needed to run scripts: %v. "+
"Is Git for Windows installed and correctly in your PATH variable?", err)
}
command = bashPath
args = []string{"-c", filepath.ToSlash(path)}
case !isWindows && isBash:
command = "/bin/bash"
args = []string{"-c", path}
default:
command = path
args = []string{}
}
cmd, err := s.buildCommand(command, args...)
if err != nil {
s.Errorf("Error building command: %v", err)
return err
}
// Combine the two slices of env, let the latter overwrite the former
currentEnv := env.FromSlice(cmd.Env)
customEnv := currentEnv.Merge(extra)
cmd.Env = customEnv.ToSlice()
return s.executeCommand(cmd, s.Writer, executeFlags{
Stdout: true,
Stderr: true,
PTY: s.PTY,
})
}
// buildCommand returns an exec.Cmd that runs in the context of the shell
func (s *Shell) buildCommand(name string, arg ...string) (*exec.Cmd, error) {
// Always use absolute path as Windows has a hard time finding executables in it's path
absPath, err := s.AbsolutePath(name)
if err != nil {
return nil, err
}
cmd := exec.Command(absPath, arg...)
cmd.Env = s.Env.ToSlice()
cmd.Dir = s.wd
// Add env that commands expect a shell to set
cmd.Env = append(cmd.Env,
`PWD=`+s.wd,
)
return cmd, nil
}
type executeFlags struct {
// Whether to capture stdout
Stdout bool
// Whether to capture stderr
Stderr bool
// Run the command in a PTY
PTY bool
}
func (s *Shell) executeCommand(cmd *exec.Cmd, w io.Writer, flags executeFlags) error {
signals := make(chan os.Signal, 1)
signal.Notify(signals, os.Interrupt,
syscall.SIGHUP,
syscall.SIGTERM,
syscall.SIGINT,
syscall.SIGQUIT)
defer signal.Stop(signals)
go func() {
// forward signals to the process
for sig := range signals {
if err := signalProcess(cmd, sig); err != nil {
s.Errorf("Error passing signal to child process: %v", err)
}
}
}()
cmdStr := process.FormatCommand(cmd.Path, cmd.Args[1:])
if s.Debug {
t := time.Now()
defer func() {
s.Commentf("↳ Command completed in %v", time.Now().Sub(t))
}()
}
if flags.PTY {
pty, err := process.StartPTY(cmd)
if err != nil {
return fmt.Errorf("Error starting PTY: %v", err)
}
// Copy the pty to our buffer. This will block until it EOF's
// or something breaks.
_, err = io.Copy(w, pty)
if e, ok := err.(*os.PathError); ok && e.Err == syscall.EIO {
// We can safely ignore this error, because it's just the PTY telling us
// that it closed successfully.
// See https://github.com/buildkite/agent/pull/34#issuecomment-46080419
}
// Commands like tput expect a TERM value for a PTY
cmd.Env = append(cmd.Env, `TERM=`+termType)
} else {
cmd.Stdout = nil
cmd.Stderr = nil
cmd.Stdin = nil
if flags.Stdout {
cmd.Stdout = w
} else if s.Debug {
stdOutStreamer := NewLoggerStreamer(s.Logger)
defer stdOutStreamer.Close()
cmd.Stdout = stdOutStreamer
}
if flags.Stderr {
cmd.Stderr = w
} else if s.Debug {
stdErrStreamer := NewLoggerStreamer(s.Logger)
defer stdErrStreamer.Close()
cmd.Stderr = stdErrStreamer
}
if err := cmd.Start(); err != nil {
return errors.Wrapf(err, "Error starting `%s`", cmdStr)
}
}
if err := cmd.Wait(); err != nil {
return errors.Wrapf(err, "Error running `%s`", cmdStr)
}
return nil
}
// GetExitCode extracts an exit code from an error where the platform supports it,
// otherwise returns 0 for no error and 1 for an error
func GetExitCode(err error) int {
if err == nil {
return 0
}
switch cause := errors.Cause(err).(type) {
case *ExitError:
return cause.Code
case *exec.ExitError:
// The program has exited with an exit code != 0
// There is no platform independent way to retrieve
// the exit code, but the following will work on Unix/macOS
if status, ok := cause.Sys().(syscall.WaitStatus); ok {
return status.ExitStatus()
}
}
return 1
}
func IsExitError(err error) bool {
switch errors.Cause(err).(type) {
case *ExitError:
return true
case *exec.ExitError:
return true
}
return false
}
// ExitError is an error that carries a shell exit code
type ExitError struct {
Code int
Message string
}
// Error returns the string message and fulfils the error interface
func (ee *ExitError) Error() string {
return ee.Message
}