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Many of the default message constructors were setting the message ID to 1 if not otherwise set.
This is no longer the case: they now default to 0 (invalid for client->server messages). This allows the client to detect the that a message ID must be provided and updates it to the next message ID from _counter.
This may cause issues for applications that use the server directly rather than use the WS client, as they no longer have a "good" default ID. They must now be careful to set a valid ID instead.
Fixesbuttplugio#318
The way it is now new messages keep their default id of -1 and concurrent messages get lost.
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