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Physics Simulation in Rust 🦀

version - 0001


Update: Im currently rewriting the whole thing. For a more functioning version check out my Gravitas repo

ps im still very new to this <•_•>

Explanation of my very broken code

  • define new particle:

    // argument order
    // here mass, velocities(vx, vy) and positions(px, py)
    // are f32
    let mut p1: Particle = Particle {mass, Vector2d{px, py}, Vector2d{vx, vy}}
    
    // using pretty_display()
    let particle: Particle = Particle {
          mass: 1.0,
          poistion: Vector2d { x: 10.0, y: 15.2 },
          velocity: Vector2d { x: 12.0, y: 12. },
      };
    p1.debug_display();
    // Output
    // ---------------
    // Particle Details 
    //     mass : 1
    //     position : (10, 15.2)
    //     velocity : (12, 12)
    // ---------------

    as of now i'm remaking the entire project. So force simulation is a commit behind. Its ready but im not ready to deploy it :D

    So just for my weird ocd heres how it will shows the output for now

    // initally an array is created to store all particles.
    // they are generated using `initialize_particles`
    let particles: Vec<Particles> = Vec::new();
    let particles = initialize_particles(particles);
    // `show_system` is going to be used to show the updated
    // particels at the clock intervals
    show_system(&particles);

    Output :

    Particle 1
      mass: 5
      position : 26i + 20j
      velocity : 1i + -12j -> 12.0415945
      
    Particle 2
        mass: 4
        position : 6i + -39j
        velocity : -22i + 1j -> 22.022715
      
    Particle 3
        mass: 3
        position : 23i + 40j
        velocity : 34i + 40j -> 52.49762
      
    Particle 4
        mass: 4
        position : -50i + 41j
        velocity : -21i + -23j -> 31.144823
      
    Particle 5
        mass: 3
        position : 21i + -29j
        velocity : -40i + 21j -> 45.17743