forked from hashicorp/consul
-
Notifications
You must be signed in to change notification settings - Fork 0
/
lock.go
338 lines (295 loc) · 8.68 KB
/
lock.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
package api
import (
"fmt"
"sync"
"time"
)
const (
// DefaultLockSessionName is the Session Name we assign if none is provided
DefaultLockSessionName = "Consul API Lock"
// DefaultLockSessionTTL is the default session TTL if no Session is provided
// when creating a new Lock. This is used because we do not have another
// other check to depend upon.
DefaultLockSessionTTL = "15s"
// DefaultLockWaitTime is how long we block for at a time to check if lock
// acquisition is possible. This affects the minimum time it takes to cancel
// a Lock acquisition.
DefaultLockWaitTime = 15 * time.Second
// DefaultLockRetryTime is how long we wait after a failed lock acquisition
// before attempting to do the lock again. This is so that once a lock-delay
// is in affect, we do not hot loop retrying the acquisition.
DefaultLockRetryTime = 5 * time.Second
// LockFlagValue is a magic flag we set to indicate a key
// is being used for a lock. It is used to detect a potential
// conflict with a semaphore.
LockFlagValue = 0x2ddccbc058a50c18
)
var (
// ErrLockHeld is returned if we attempt to double lock
ErrLockHeld = fmt.Errorf("Lock already held")
// ErrLockNotHeld is returned if we attempt to unlock a lock
// that we do not hold.
ErrLockNotHeld = fmt.Errorf("Lock not held")
// ErrLockInUse is returned if we attempt to destroy a lock
// that is in use.
ErrLockInUse = fmt.Errorf("Lock in use")
// ErrLockConflict is returned if the flags on a key
// used for a lock do not match expectation
ErrLockConflict = fmt.Errorf("Existing key does not match lock use")
)
// Lock is used to implement client-side leader election. It is follows the
// algorithm as described here: https://consul.io/docs/guides/leader-election.html.
type Lock struct {
c *Client
opts *LockOptions
isHeld bool
sessionRenew chan struct{}
lockSession string
l sync.Mutex
}
// LockOptions is used to parameterize the Lock behavior.
type LockOptions struct {
Key string // Must be set and have write permissions
Value []byte // Optional, value to associate with the lock
Session string // Optional, created if not specified
SessionName string // Optional, defaults to DefaultLockSessionName
SessionTTL string // Optional, defaults to DefaultLockSessionTTL
}
// LockKey returns a handle to a lock struct which can be used
// to acquire and release the mutex. The key used must have
// write permissions.
func (c *Client) LockKey(key string) (*Lock, error) {
opts := &LockOptions{
Key: key,
}
return c.LockOpts(opts)
}
// LockOpts returns a handle to a lock struct which can be used
// to acquire and release the mutex. The key used must have
// write permissions.
func (c *Client) LockOpts(opts *LockOptions) (*Lock, error) {
if opts.Key == "" {
return nil, fmt.Errorf("missing key")
}
if opts.SessionName == "" {
opts.SessionName = DefaultLockSessionName
}
if opts.SessionTTL == "" {
opts.SessionTTL = DefaultLockSessionTTL
} else {
if _, err := time.ParseDuration(opts.SessionTTL); err != nil {
return nil, fmt.Errorf("invalid SessionTTL: %v", err)
}
}
l := &Lock{
c: c,
opts: opts,
}
return l, nil
}
// Lock attempts to acquire the lock and blocks while doing so.
// Providing a non-nil stopCh can be used to abort the lock attempt.
// Returns a channel that is closed if our lock is lost or an error.
// This channel could be closed at any time due to session invalidation,
// communication errors, operator intervention, etc. It is NOT safe to
// assume that the lock is held until Unlock() unless the Session is specifically
// created without any associated health checks. By default Consul sessions
// prefer liveness over safety and an application must be able to handle
// the lock being lost.
func (l *Lock) Lock(stopCh <-chan struct{}) (<-chan struct{}, error) {
// Hold the lock as we try to acquire
l.l.Lock()
defer l.l.Unlock()
// Check if we already hold the lock
if l.isHeld {
return nil, ErrLockHeld
}
// Check if we need to create a session first
l.lockSession = l.opts.Session
if l.lockSession == "" {
if s, err := l.createSession(); err != nil {
return nil, fmt.Errorf("failed to create session: %v", err)
} else {
l.sessionRenew = make(chan struct{})
l.lockSession = s
session := l.c.Session()
go session.RenewPeriodic(l.opts.SessionTTL, s, nil, l.sessionRenew)
// If we fail to acquire the lock, cleanup the session
defer func() {
if !l.isHeld {
close(l.sessionRenew)
l.sessionRenew = nil
}
}()
}
}
// Setup the query options
kv := l.c.KV()
qOpts := &QueryOptions{
WaitTime: DefaultLockWaitTime,
}
WAIT:
// Check if we should quit
select {
case <-stopCh:
return nil, nil
default:
}
// Look for an existing lock, blocking until not taken
pair, meta, err := kv.Get(l.opts.Key, qOpts)
if err != nil {
return nil, fmt.Errorf("failed to read lock: %v", err)
}
if pair != nil && pair.Flags != LockFlagValue {
return nil, ErrLockConflict
}
locked := false
if pair != nil && pair.Session == l.lockSession {
goto HELD
}
if pair != nil && pair.Session != "" {
qOpts.WaitIndex = meta.LastIndex
goto WAIT
}
// Try to acquire the lock
pair = l.lockEntry(l.lockSession)
locked, _, err = kv.Acquire(pair, nil)
if err != nil {
return nil, fmt.Errorf("failed to acquire lock: %v", err)
}
// Handle the case of not getting the lock
if !locked {
// Determine why the lock failed
qOpts.WaitIndex = 0
pair, meta, err = kv.Get(l.opts.Key, qOpts)
if pair != nil && pair.Session != "" {
//If the session is not null, this means that a wait can safely happen
//using a long poll
qOpts.WaitIndex = meta.LastIndex
goto WAIT
} else {
// If the session is empty and the lock failed to acquire, then it means
// a lock-delay is in effect and a timed wait must be used
select {
case <-time.After(DefaultLockRetryTime):
goto WAIT
case <-stopCh:
return nil, nil
}
}
}
HELD:
// Watch to ensure we maintain leadership
leaderCh := make(chan struct{})
go l.monitorLock(l.lockSession, leaderCh)
// Set that we own the lock
l.isHeld = true
// Locked! All done
return leaderCh, nil
}
// Unlock released the lock. It is an error to call this
// if the lock is not currently held.
func (l *Lock) Unlock() error {
// Hold the lock as we try to release
l.l.Lock()
defer l.l.Unlock()
// Ensure the lock is actually held
if !l.isHeld {
return ErrLockNotHeld
}
// Set that we no longer own the lock
l.isHeld = false
// Stop the session renew
if l.sessionRenew != nil {
defer func() {
close(l.sessionRenew)
l.sessionRenew = nil
}()
}
// Get the lock entry, and clear the lock session
lockEnt := l.lockEntry(l.lockSession)
l.lockSession = ""
// Release the lock explicitly
kv := l.c.KV()
_, _, err := kv.Release(lockEnt, nil)
if err != nil {
return fmt.Errorf("failed to release lock: %v", err)
}
return nil
}
// Destroy is used to cleanup the lock entry. It is not necessary
// to invoke. It will fail if the lock is in use.
func (l *Lock) Destroy() error {
// Hold the lock as we try to release
l.l.Lock()
defer l.l.Unlock()
// Check if we already hold the lock
if l.isHeld {
return ErrLockHeld
}
// Look for an existing lock
kv := l.c.KV()
pair, _, err := kv.Get(l.opts.Key, nil)
if err != nil {
return fmt.Errorf("failed to read lock: %v", err)
}
// Nothing to do if the lock does not exist
if pair == nil {
return nil
}
// Check for possible flag conflict
if pair.Flags != LockFlagValue {
return ErrLockConflict
}
// Check if it is in use
if pair.Session != "" {
return ErrLockInUse
}
// Attempt the delete
didRemove, _, err := kv.DeleteCAS(pair, nil)
if err != nil {
return fmt.Errorf("failed to remove lock: %v", err)
}
if !didRemove {
return ErrLockInUse
}
return nil
}
// createSession is used to create a new managed session
func (l *Lock) createSession() (string, error) {
session := l.c.Session()
se := &SessionEntry{
Name: l.opts.SessionName,
TTL: l.opts.SessionTTL,
}
id, _, err := session.Create(se, nil)
if err != nil {
return "", err
}
return id, nil
}
// lockEntry returns a formatted KVPair for the lock
func (l *Lock) lockEntry(session string) *KVPair {
return &KVPair{
Key: l.opts.Key,
Value: l.opts.Value,
Session: session,
Flags: LockFlagValue,
}
}
// monitorLock is a long running routine to monitor a lock ownership
// It closes the stopCh if we lose our leadership.
func (l *Lock) monitorLock(session string, stopCh chan struct{}) {
defer close(stopCh)
kv := l.c.KV()
opts := &QueryOptions{RequireConsistent: true}
WAIT:
pair, meta, err := kv.Get(l.opts.Key, opts)
if err != nil {
return
}
if pair != nil && pair.Session == session {
opts.WaitIndex = meta.LastIndex
goto WAIT
}
}