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Would you consider adding a method "get_utxos" on the node WebSocket API? Actually there is no practicable solution for a light wallet with more than 1000 history items to be recovered or compute utxos because of the "get_history" limitation here: https://github.com/byteball/byteballcore/blob/619f0ec29acf54abe1e8ca508dd1bcb19c772f15/light.js#L217-L218
It would be great to have a method "get_utxos" implemented on Byteball nodes or hubs so light client could get unspent outputs for any given address and broadcast tx / spend utxo. This will remove also highly reduce complexity on light client side.
Well, it would shift the load from multiple light clients to a small number of hubs (or rather light vendors) but it's possible, the request could be routed to composer.pickDivisibleCoinsForAmount and should be easy to implement, feel free to submit a PR, I'll accept it. As far as I understand, this method would make it easy to send money from web wallets.
Would you consider adding a method "get_utxos" on the node WebSocket API? Actually there is no practicable solution for a light wallet with more than 1000 history items to be recovered or compute utxos because of the "get_history" limitation here: https://github.com/byteball/byteballcore/blob/619f0ec29acf54abe1e8ca508dd1bcb19c772f15/light.js#L217-L218
It would be great to have a method "get_utxos" implemented on Byteball nodes or hubs so light client could get unspent outputs for any given address and broadcast tx / spend utxo. This will remove also highly reduce complexity on light client side.
A similar method was implemented in BitCoin see: bitcoin/bitcoin#4351
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