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engine.go
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engine.go
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package wasmtime
// #include <wasmtime.h>
import "C"
import (
"runtime"
)
// Engine is an instance of a wasmtime engine which is used to create a `Store`.
//
// Engines are a form of global configuration for wasm compilations and modules
// and such.
type Engine struct {
_ptr *C.wasm_engine_t
}
// NewEngine creates a new `Engine` with default configuration.
func NewEngine() *Engine {
engine := &Engine{_ptr: C.wasm_engine_new()}
runtime.SetFinalizer(engine, func(engine *Engine) {
engine.Close()
})
return engine
}
// NewEngineWithConfig creates a new `Engine` with the `Config` provided
//
// Note that once a `Config` is passed to this method it cannot be used again.
func NewEngineWithConfig(config *Config) *Engine {
if config.ptr() == nil {
panic("config already used")
}
engine := &Engine{_ptr: C.wasm_engine_new_with_config(config.ptr())}
runtime.SetFinalizer(config, nil)
config._ptr = nil
runtime.SetFinalizer(engine, func(engine *Engine) {
engine.Close()
})
return engine
}
// Close will deallocate this engine's state explicitly.
//
// By default state is cleaned up automatically when an engine is garbage
// collected but the Go GC. The Go GC, however, does not provide strict
// guarantees about finalizers especially in terms of timing. Additionally the
// Go GC is not aware of the full weight of an engine because it holds onto
// allocations in Wasmtime not tracked by the Go GC. For these reasons, it's
// recommended to where possible explicitly call this method and deallocate an
// engine to avoid relying on the Go GC.
//
// This method will deallocate Wasmtime-owned state. Future use of the engine
// will panic because the Wasmtime state is no longer there.
//
// Close can be called multiple times without error. Only the first time will
// deallocate resources.
func (engine *Engine) Close() {
if engine._ptr == nil {
return
}
runtime.SetFinalizer(engine, nil)
C.wasm_engine_delete(engine.ptr())
engine._ptr = nil
}
func (engine *Engine) ptr() *C.wasm_engine_t {
ret := engine._ptr
if ret == nil {
panic("object has been closed already")
}
maybeGC()
return ret
}
// IncrementEpoch will increase the current epoch number by 1 within the
// current engine which will cause any connected stores with their epoch
// deadline exceeded to now be interrupted.
//
// This method is safe to call from any goroutine.
func (engine *Engine) IncrementEpoch() {
C.wasmtime_engine_increment_epoch(engine.ptr())
runtime.KeepAlive(engine)
}