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Implement the 'Undo` feature #380
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c3d
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Sep 30, 2023
Notes: - This release switches the DM42 build to "optimize for size", because we ran out of program space for an "optimize for speed" build. The DM32 build is still optimized for speed. - The release is not really "well rounded". Notably, graphical rendering of stack objects is active, but not complete. Everything is still rendered from text, and there is no caching yet. - The package is now consistently called DB50X for DM32 and DB48X for DM42. In the long run, the DB50X is expected to be more full-featured or slightly faster everything being equal, due to limitations in DM42 program space that are fast approaching. New features: - Graphic objects, aka `grob`(#30) - Graphic operations: `GOr`, `GXor`, `GAnd` (#383) - Method for graphical rendering of objects (#47) - Tagged objects, `dtag` and `->tag` commands (#21) - `LastArg` (#379, #55) - `Undo`, i.e. last stack (#380, #55) - `LastX` (#384, #55) Bug fixes: - Fix latent memory corruption bug in `text` constructor - Fix out of memory error reporting while building `text` objects - blitter: Fix clipping when src and dest don't have same x direction Enhancements: - Use the `help` method to select help topic (#378) - Graphical rendering of stack (#382) - Simulator: Fix program exit with `EXIT` key after another key (#356) - Simulator: Set 40K as default memory - Out of program space: Switch to `-Oz` on DM42 - Generate different help files for DB48X and DB50X Signed-off-by: Christophe de Dinechin <christophe@dinechin.org>
c3d
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The `Undo` key had not been connected when implementing `Undo`... Fixes: #380 Signed-off-by: Christophe de Dinechin <christophe@dinechin.org>
c3d
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Oct 1, 2023
This is a quick respin after 0.4.4 to fix various cosmetic, and a relatively serious editor corruption issue related to the implementation of `Undo` that impedes usage of complex numbers. Bugs: - Editor corruption due to saving undo stack while editing (#386) - Correctly parse editors and symbols (#372) - Avoid emitting extra newlines for consecutive comments (#387) - Integers: Do not recognize `#7D` as decimal (#371) - User interface glitches (#388) - Connect the `Undo` key (#380) Signed-off-by: Christophe de Dinechin <christophe@dinechin.org>
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Implement the
Undo
featureThe text was updated successfully, but these errors were encountered: