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I'm thinking both small scale (almost like unit tests) and large scale.
Small scale would be like "in this scenario of blocks, this movement should be COST_INF". However, that would be really time-consuming to create for not much benefit. I think larger scale integration-style tests give way more bang for you buck (the amount of functionality it tests vs how time consuming it is to write).
Perhaps something like "can the bot path from 0,0 to 1000,1000 in a world generated from seed _____ within X minutes without taking damage?"
The text was updated successfully, but these errors were encountered:
This might tie in with #20
I'm thinking both small scale (almost like unit tests) and large scale.
Small scale would be like "in this scenario of blocks, this movement should be COST_INF". However, that would be really time-consuming to create for not much benefit. I think larger scale integration-style tests give way more bang for you buck (the amount of functionality it tests vs how time consuming it is to write).
Perhaps something like "can the bot path from 0,0 to 1000,1000 in a world generated from seed _____ within X minutes without taking damage?"
The text was updated successfully, but these errors were encountered: