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Currently, we access card information when the game class is instantiated. The selected ID order is passed to 'single_player_end' using the POST method. However, only the order is passed, and not the rest of the information (such as the correct order or the year values). With these IDs, we retrieve the database again to evaluate the game's result.
Is it a better option (in terms of good practices, security, costs, efficiency...) to make only one request with all the information and then proceed through all the steps?
The text was updated successfully, but these errors were encountered:
Currently, we access card information when the game class is instantiated. The selected ID order is passed to 'single_player_end' using the POST method. However, only the order is passed, and not the rest of the information (such as the correct order or the year values). With these IDs, we retrieve the database again to evaluate the game's result.
Is it a better option (in terms of good practices, security, costs, efficiency...) to make only one request with all the information and then proceed through all the steps?
The text was updated successfully, but these errors were encountered: