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Become affected by a status effect. (Poison, webbed, bless, haste,
probably all of 'em that are supposed to fade with time.) 3.
What is the expected output? What do you see instead?
The effects of Bless don't diminish and disappear, as with poison and
haste. Only after being completely webbed (Player must clean webs message
in combat) will the webs get cleaned, and it's only on that turn. The Stand
Ready action doesn't clean them like it should.
What version of the product are you using? On what operating system?
Classic BoE build 30.04.2010
Win XP Please provide any additional information below.
From overmenshin@yahoo.co.uk on May 25, 2010 23:43:04
Indeed, i've found that during a previous attempt at merging Mac and Windows code
(revision 121), a previously removed function was reintroduced (short move_to_zero
(short ...)) overwriting the template move_to_zero function Ormus (apparently) wrote
for short types.
That was effectively preventing the function from working right (it was supposed to
return the result) and every action requiring moving a short type to zero (as the
one you mentioned : bless, haste, poison, cleaning ...) was not happening.
(idem with the minmax template, but minmax was working nonetheless )
An updated code is already uploaded and, given the severity of the bug (which is
present since 1.1; a quite late report for a game stopping bug :/), i'll release an
updated executable as well.
Original author: GarbageB...@gmail.com (May 24, 2010 14:06:45)
What steps will reproduce the problem?
probably all of 'em that are supposed to fade with time.)
3.
What is the expected output? What do you see instead?
The effects of Bless don't diminish and disappear, as with poison and
haste. Only after being completely webbed (Player must clean webs message
in combat) will the webs get cleaned, and it's only on that turn. The Stand
Ready action doesn't clean them like it should.
What version of the product are you using? On what operating system?
Classic BoE build 30.04.2010
Win XP
Please provide any additional information below.
Original issue: http://code.google.com/p/openexile/issues/detail?id=24
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