You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The dialog engine in the original game didn't have any association between an LED button and its label text. The LED button was just a button, and the label text was just an unrelated static text.
Associating them however adds the nice feature that you can click the label text to activate the button. So, I'd like to update as many dialogs as possible to do this.
#274 and #273 notes a number of dialogs that could use the treatment. There may be more, and some of those might not merit it.
The text was updated successfully, but these errors were encountered:
The dialog engine in the original game didn't have any association between an LED button and its label text. The LED button was just a button, and the label text was just an unrelated static text.
Associating them however adds the nice feature that you can click the label text to activate the button. So, I'd like to update as many dialogs as possible to do this.
#274 and #273 notes a number of dialogs that could use the treatment. There may be more, and some of those might not merit it.
The text was updated successfully, but these errors were encountered: