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Face.h
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Face.h
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////////////////////////////////////////////////////////////////////////////////////
// Copyright © Charalambos "Charis" Poullis, charalambos@poullis.org //
// This work can only be used under an exclusive license of the author. //
////////////////////////////////////////////////////////////////////////////////////
#ifndef __FACE_H__
#define __FACE_H__
/**
* Face
* This class defines the properties of a polygon/face
**/
#include <vector>
#include "Edge.h"
class Face {
public:
///Constructor
Face() {
vertex_indices.clear();
normal_indices.clear();
tex_coord_indices.clear();
edges.clear();
}
///Copy constructor
Face(Face *_face) {
vertex_indices.clear();
vertex_indices.insert(vertex_indices.begin(), _face->vertex_indices.begin(), _face->vertex_indices.end());
normal_indices.clear();
normal_indices.insert(normal_indices.begin(), _face->normal_indices.begin(), _face->normal_indices.end());
tex_coord_indices.clear();
tex_coord_indices.insert(tex_coord_indices.begin(), _face->tex_coord_indices.begin(), _face->tex_coord_indices.end());
edges.clear();
edges.insert(edges.begin(), _face->edges.begin(), _face->edges.end());
}
///Destructor
~Face() {
vertex_indices.clear();
normal_indices.clear();
tex_coord_indices.clear();
edges.clear();
}
///Get values
int getNumberOfVertices() {
return vertex_indices.size();
}
int getNumberOfNormals() {
return normal_indices.size();
}
int getNumberOfTextureCoords() {
return tex_coord_indices.size();
}
///Vertex functions
void setVertices(std::vector<int> const &vertices) {
vertex_indices.clear();
vertex_indices.insert(vertex_indices.begin(), vertices.begin(), vertices.end());
return;
}
void setVertexAt(int index,int vertex) {
if (index>=0 && index<vertex_indices.size()) {
vertex_indices[index] = vertex;
}
return;
}
///Normal functions
void setNormals(std::vector<int> const &normals) {
normal_indices.clear();
normal_indices.insert(normal_indices.begin(), normals.begin(), normals.end());
return;
}
void setNormalAt(int index,int normal) {
if (index>=0 && index<normal_indices.size()) {
normal_indices[index] = normal;
}
return;
}
///Texture coordinate functions
void setTextureCoords(std::vector<int> const &textureCoords) {
tex_coord_indices.clear();
tex_coord_indices.insert(tex_coord_indices.begin(), textureCoords.begin(), textureCoords.end());
return;
}
void setTextureCoord(int index, int tex_coord) {
if (index>=0 && index<tex_coord_indices.size()) {
tex_coord_indices[index] = tex_coord;
}
return;
}
///Edge functions
void setEdges(std::vector<Edge *> const &_edges) {
edges.clear();
edges.insert(edges.begin(), _edges.begin(), _edges.end());
return;
}
void setEdge(int index, Edge *edge) {
if (index>=0 && index<edges.size()) {
edges[index] = edge;
}
return;
}
///Get vertices
std::vector<int> getVertices() {
return vertex_indices;
}
///Get vertex at
int getVertexAt(int index) {
return vertex_indices[index];
}
///Get normals
std::vector<int> getNormals() {
return normal_indices;
}
///Get normal at
int getNormalAt(int index) {
return normal_indices[index];
}
///Get textureCoords
std::vector<int> getTextureCoords() {
return tex_coord_indices;
}
///Get textureCoord at
int getTextureCoordAt(int index) {
return tex_coord_indices[index];
}
///Get edges
std::vector<Edge *> getEdges() {
return edges;
}
///Get edge at
Edge *getEdgeAt(int index) {
return edges[index];
}
///Set everything
void setFace(std::vector<int> const &vertices,
std::vector<int> const &normals,
std::vector<int> const &tex_coords,
std::vector<Edge *> const &_edges) {
vertex_indices.clear();
vertex_indices.insert(vertex_indices.begin(), vertices.begin(), vertices.end());
normal_indices.clear();
normal_indices.insert(normal_indices.begin(), normals.begin(), normals.end());
tex_coord_indices.clear();
tex_coord_indices.insert(tex_coord_indices.begin(), tex_coords.begin(), tex_coords.end());
edges.clear();
edges.insert(edges.begin(), _edges.begin(), _edges.end());
return;
}
void setFace(std::vector<int> const &vertices,
std::vector<int> const &normals,
std::vector<int> const &tex_coords) {
vertex_indices.clear();
vertex_indices.insert(vertex_indices.begin(), vertices.begin(), vertices.end());
normal_indices.clear();
normal_indices.insert(normal_indices.begin(), normals.begin(), normals.end());
tex_coord_indices.clear();
tex_coord_indices.insert(tex_coord_indices.begin(), tex_coords.begin(), tex_coords.end());
return;
}
void setFace(std::vector<int> const &vertices,
std::vector<int> const &normals) {
vertex_indices.clear();
vertex_indices.insert(vertex_indices.begin(), vertices.begin(), vertices.end());
normal_indices.clear();
normal_indices.insert(normal_indices.begin(), normals.begin(), normals.end());
return;
}
void setFace(std::vector<int> const &vertices) {
vertex_indices.clear();
vertex_indices.insert(vertex_indices.begin(), vertices.begin(), vertices.end());
return;
}
private:
///A list of vertex indices
std::vector<int> vertex_indices;
///A list of normal indices
std::vector<int> normal_indices;
///A list of tex coord indices
std::vector<int> tex_coord_indices;
///A list of edges
std::vector<Edge *> edges;
};
#endif