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Feature requests and bugs #49

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kaedys opened this issue Oct 11, 2021 · 2 comments
Open

Feature requests and bugs #49

kaedys opened this issue Oct 11, 2021 · 2 comments

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@kaedys
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kaedys commented Oct 11, 2021

First off, absolutely adore this mod. Exactly what I've been searching for.

Feature Requests

  1. Could you add the 5 Flourish proc buffs for Dancer to the trackable Status Effects page? I'm building a TellMeWhen/Weakauras type rotational HUD that lets me track my ability rotation without having to look at my bars all the time, so being able to see those procs in specific areas would help a bunch. Actually, on the same topic, the buff effects from Standard Step and Technical Step, while on a Dancer. Technical Step is available in the Raid Effects section, but not in personal Status Effects (might be duplicated, tbh, but RMD Embolden shows up in both as well).
  2. I'd also love the ability to control text positioning on the icons. Specifically, I tend to prefer text either aligned to the bottom or even bridging over the bottom of the icon, so I can also see the icon itself. I only really would use vertical positioning, but I wouldn't be surprised if someone out there would use horizontal positioning too.
  3. A larger cap on the icon scale. The existing cap is sufficient for cooldowns (it makes the icon larger than the colored border, actually), but even at maximum size the icons are a bit small for my tastes compared to the colored backdrop for status effect.
  4. A centered option for icon positioning. This would auto-adjust as icons are added or become visible (so two icons would cause the gap between them to be centered, 3 would center on the middle one, etc)
  5. More "defensive" type raid buffs added. The only one in the list currently is Nature's Minne, but there are quite a number of them (both HP potency increases and damage reductions) present across the classes. I'd like to have an area designated to hold those buff effects (when present on me).
  6. Under the "don't display missing permanent statuses", can we have an option similar to "hide outside combat", where it displays missing permanent statuses only for X seconds after they fall off? Also an option (or simply default behavior) to not show permanent effects versus your target unless you have a target they could be applied to (ie. don't show DoTs unless you have a hostile targeted, don't show HoTs if you don't have an ally targeted).
  7. For the "Pulse When Ready" setting, a sub-setting to also flash the icon (especially useful in icon-only mode).

Bugs

  1. Setting an area to "don't show ready abilities after [X] seconds", even if "hide outside of combat" is disabled, causes all of those abilities to show up for X seconds whenever you enter combat, as if they just came off CD.
  2. Buffs briefly highlight in the "Ability Ready" coloration and flash with the "pulse when ready" setting when applied, before swapping to Status Effect coloration (and disabling the pulse).

May add more as I'm going through assembling my HUD for each job.

@kaedys
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kaedys commented Oct 11, 2021

Two more:

  1. Add Hypercharge and Wildfire as a trackable statuses for Machinist.
  2. An option, either globally, per area, or per status effect, to limit the status effects display to only your current target.

Also, RE: the second bug, it appears to happen with buffs that have applied but are still not quite "started" yet. For example, you gain the buff for Disembowel as soon as you hit the button, but it doesn't start ticking down (and is stuck at 30s duration) until the end of the animation when the ability actually deals damage. This is is also, incidentally, when the scrolling combat text and combat log claims you gain it, but it shows up in the buff display, as well as this plugin's tracker, as soon as the button is pressed, and based on auto-attack damage, is actually when you start gaining the benefits of the buff as well.

@kaedys
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kaedys commented Oct 12, 2021

One more:

  1. The ability to set different colors for buffs vs debuffs for a display area. Currently both are simply considered "status effects" and share a coloration. It'd be nice for the sake of differentiating between the two on classes that I want to track both (ex. Samurai, where I want to track the durations of both Higanbana and Jinpu/Shifu)

Also a bug:

  1. Copying a display area, regardless of whether you select to copy existing status/ability configurations or not, does not copy the placement of that area. The new area is created in the default location with the default sizing (though it retains all other settings as far as I can see).

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