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Added 4 new attributes to the vehicle blueprints (#5258)
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* Added 4 new vehicle attributes
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glopezdiest committed Apr 12, 2022
1 parent 7fe20be commit c977075
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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## Latest

* Added 4 new attributes to all vehicles:
- `base_type` can be use as a vehicle classification. The possible values are *car*, *truck*, *van*, *motorcycle* and *bycicle*.
- `special_type` provides more information about the vehicle. It is currently restricted to *electric*, *emergency* and *taxi*, and not all vehicles have this attribute filled.
- `has_dynamics_doors` can either be *true* or *false* depending on whether or not the vehicle has doors that can be opened using the API.
- `has_lights` works in the same way as *has_dynamic_doors*, but differentiates between vehicles with lights, and those that don't.
* Added native ackermann controller:
- `apply_ackermann_control`: to apply an ackermann control command to a vehicle
- `get_ackermann_controller_settings`: to get the last ackermann controller settings applied
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