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Heavier hits harder #10

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CarlosLeyvaAyala opened this issue Sep 4, 2020 · 0 comments
Open

Heavier hits harder #10

CarlosLeyvaAyala opened this issue Sep 4, 2020 · 0 comments

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@CarlosLeyvaAyala
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So I was wondering how plausible it would be to add a feature here that used the bodyweight as a value to determine a damage multiplier?

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Yeah, why not?
Seems like adding a perk and interpolate it's value based on bodyweight may work.

Most likely I'll get to fumble again in the dark trying to making work arcane undocumented functions.

@CarlosLeyvaAyala CarlosLeyvaAyala added this to To do in Sandow Plus Plus via automation Sep 4, 2020
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