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ice.go
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ice.go
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package ice
// ConnectionState is an enum showing the state of a ICE Connection
type ConnectionState int
// List of supported States
const (
// ConnectionStateNew ICE agent is gathering addresses
ConnectionStateNew = iota + 1
// ConnectionStateChecking ICE agent has been given local and remote candidates, and is attempting to find a match
ConnectionStateChecking
// ConnectionStateConnected ICE agent has a pairing, but is still checking other pairs
ConnectionStateConnected
// ConnectionStateCompleted ICE agent has finished
ConnectionStateCompleted
// ConnectionStateFailed ICE agent never could successfully connect
ConnectionStateFailed
// ConnectionStateDisconnected ICE agent connected successfully, but has entered a failed state
ConnectionStateDisconnected
// ConnectionStateClosed ICE agent has finished and is no longer handling requests
ConnectionStateClosed
)
func (c ConnectionState) String() string {
switch c {
case ConnectionStateNew:
return "New"
case ConnectionStateChecking:
return "Checking"
case ConnectionStateConnected:
return "Connected"
case ConnectionStateCompleted:
return "Completed"
case ConnectionStateFailed:
return "Failed"
case ConnectionStateDisconnected:
return "Disconnected"
case ConnectionStateClosed:
return "Closed"
default:
return "Invalid"
}
}
// GatheringState describes the state of the candidate gathering process
type GatheringState int
const (
// GatheringStateNew indicates candidate gatering is not yet started
GatheringStateNew GatheringState = iota + 1
// GatheringStateGathering indicates candidate gatering is ongoing
GatheringStateGathering
// GatheringStateComplete indicates candidate gatering has been completed
GatheringStateComplete
)
func (t GatheringState) String() string {
switch t {
case GatheringStateNew:
return "new"
case GatheringStateGathering:
return "gathering"
case GatheringStateComplete:
return "complete"
default:
return ErrUnknownType.Error()
}
}