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SUMMARY: Balance "Atomic items have updated crafting recipes and mass"
Purpose of change
Atomic items used betavoltaic cells which after discord discussion was decided it is better to use plutonium cells which seem to function as a betavoltaic anyway. I also updated mass to respect ingredients used, and switched superglue to adhesive.
Describe the solution
The recipes are updated to plutonium cell instead of betavoltaic, lightstrips replaces the atomic reading light's light bulb because its an LED and is added for the atomic lamp which had no light source whatsoever. Adhesive is used since duct tape and bone glue can still work, even if its a bad idea. All item weight is calculated to their exact weight in grams from ingredients, superglue is assumed and so is light strips. I didn't calculate the headlamp, it has too many ingredient choices to assume a standard and enforce a change.
Describe alternatives you've considered
Keep betavoltaics and use plutonium cells for other stuff I guess. Add a battery in the recipe and uncraft for power storage when not in use, maybe get rid of the whole RTG in the coffee maker and use high power capacitors plus batteries. Maybe these devices need extra shielding, or the plutonium cells do? Who knows, nobody decided how radioactive the plutonium cells are.
Testing
Changes tested in game, the craft and uncraft work as intended and no crashes.
Additional context
Maybe we should add some batteries to the ingredients at some point too, for that capacitor idea. Have to run that idea later for balance.