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Could reproduce on version: eb8ffb2
Couldn't reproduce on version daddaec, so something in #2250 changed this.
Looking through the save file, for some reason the turrets now have speed: 0 when they used to have speed: 100, so it seems they don't regain moves on turns and because of that can't fire.
Describe the bug
organic turrets (not debug spawned) do not fire at players.
Steps To Reproduce
Screenshots
2023-11-04_22-19-07.mp4
above: debug spawned turret (shoots)
below: naturally spawned turret (does not shoot)
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Elevated bridges [elevated_bridges],
Prevent Zombie Revivication [no_reviving_zombies],
Limit Fungal Growth [limit_fungal_growth],
Magiclysm [magiclysm]
]
Additional context
debug.log
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