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errors.go
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errors.go
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// THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT.
package gamelift
const (
// ErrCodeConflictException for service response error code
// "ConflictException".
//
// The requested operation would cause a conflict with the current state of
// a service resource associated with the request. Resolve the conflict before
// retrying this request.
ErrCodeConflictException = "ConflictException"
// ErrCodeFleetCapacityExceededException for service response error code
// "FleetCapacityExceededException".
//
// The specified fleet has no available instances to fulfill a CreateGameSession
// request. Clients can retry such requests immediately or after a waiting period.
ErrCodeFleetCapacityExceededException = "FleetCapacityExceededException"
// ErrCodeGameSessionFullException for service response error code
// "GameSessionFullException".
//
// The game instance is currently full and cannot allow the requested player(s)
// to join. Clients can retry such requests immediately or after a waiting period.
ErrCodeGameSessionFullException = "GameSessionFullException"
// ErrCodeIdempotentParameterMismatchException for service response error code
// "IdempotentParameterMismatchException".
//
// A game session with this custom ID string already exists in this fleet. Resolve
// this conflict before retrying this request.
ErrCodeIdempotentParameterMismatchException = "IdempotentParameterMismatchException"
// ErrCodeInternalServiceException for service response error code
// "InternalServiceException".
//
// The service encountered an unrecoverable internal failure while processing
// the request. Clients can retry such requests immediately or after a waiting
// period.
ErrCodeInternalServiceException = "InternalServiceException"
// ErrCodeInvalidFleetStatusException for service response error code
// "InvalidFleetStatusException".
//
// The requested operation would cause a conflict with the current state of
// a resource associated with the request and/or the fleet. Resolve the conflict
// before retrying.
ErrCodeInvalidFleetStatusException = "InvalidFleetStatusException"
// ErrCodeInvalidGameSessionStatusException for service response error code
// "InvalidGameSessionStatusException".
//
// The requested operation would cause a conflict with the current state of
// a resource associated with the request and/or the game instance. Resolve
// the conflict before retrying.
ErrCodeInvalidGameSessionStatusException = "InvalidGameSessionStatusException"
// ErrCodeInvalidRequestException for service response error code
// "InvalidRequestException".
//
// One or more parameter values in the request are invalid. Correct the invalid
// parameter values before retrying.
ErrCodeInvalidRequestException = "InvalidRequestException"
// ErrCodeLimitExceededException for service response error code
// "LimitExceededException".
//
// The requested operation would cause the resource to exceed the allowed service
// limit. Resolve the issue before retrying.
ErrCodeLimitExceededException = "LimitExceededException"
// ErrCodeNotFoundException for service response error code
// "NotFoundException".
//
// A service resource associated with the request could not be found. Clients
// should not retry such requests.
ErrCodeNotFoundException = "NotFoundException"
// ErrCodeTerminalRoutingStrategyException for service response error code
// "TerminalRoutingStrategyException".
//
// The service is unable to resolve the routing for a particular alias because
// it has a terminal RoutingStrategy associated with it. The message returned
// in this exception is the message defined in the routing strategy itself.
// Such requests should only be retried if the routing strategy for the specified
// alias is modified.
ErrCodeTerminalRoutingStrategyException = "TerminalRoutingStrategyException"
// ErrCodeUnauthorizedException for service response error code
// "UnauthorizedException".
//
// The client failed authentication. Clients should not retry such requests.
ErrCodeUnauthorizedException = "UnauthorizedException"
)