A WIP video game and engine using LWJGL 3.
I'm developing this by following tutorials by ThinMatrix. However, LWJGL 3 is used instead of LWJGL 2.
The Gradle build script was adapted from these links:
- http://wiki.lwjgl.org/wiki/Setting_Up_LWJGL_with_Maven
- https://discuss.gradle.org/t/how-to-use-lwjgl-or-how-to-use-native-libraries/7498
Game engine code
Example video game using the engine
World/level editor
Launch the game with Gradle to detect the correct native libraries.
gradle -p app run
Launch the editor.
gradle -p world-editor run
- Collision detection
- Non-player characters
- Interact with the world
- Save/load created worlds
- Save/load game