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Learn your audience #117
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I should write down anything which looks useful in this doc https://docs.google.com/document/d/14PBNBZrIenAd39_akx-1YQiD-u8imTTydGMTRDwE6iI/edit?usp=drive_web and reorganize later.
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Okay, what I think I should do so far: First, implement some changes (in 1 week):
While doing that:
Right after doing that:
2-3 days after that:
2-3 days after that:
2-3 days after that:
2-3 days after that:
2-3 days after that:
2 weeks after starting a devlog in TIG, start one in reddit's /r/devblogs and compare the stats for a month. Keep doing a devlog in one place. If the number of players is low - try moving the game to Gamejolt and start a devlog there as well. If the numbers are ok - continue on your own domain. While doing that, start streaming on Twitch. |
Ok, this issue is too vague. I guess let's continue filling up the https://docs.google.com/document/d/14PBNBZrIenAd39_akx-1YQiD-u8imTTydGMTRDwE6iI/edit# document, but focus on other things for now. |
I still don't know who my players are. Where are they from? What do they like? Age?
Also, I don't know if people play a lot of turn-based strategy games on the web.
Neither do I know how are Reddit's Place clones are doing right now. What are they? Are there ANY games at all that are like Place, but with more strategic insight?
Are there any games like mine in development? Is market saturated with turn-based multiplayer web strategy games or on the contrary? Is November a good time for a launch?
I need to do that. Also, it would help to just read indie game developers forums to understand the needs of people.
Write down all feedback. While waiting for that, fix the shared things (passwords for newcomers, make the game understandable), then switch to quickly hacking the defining feature which seems to be promising the most. That is the polished pixel art (which is zoom, a proper color picker, multiple squares redraw at once) or the images (which is images upload, images placement on squares, censorship with api).
The point is to stop writing polished code until there is proof that this code is needed, that the feature it covers is needed for players and makes the game more fun.
If there is a fuck up with servers because of virality of the game, it's less scary than if there was a fuck up with players' fun on perfectly running servers.
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