Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support of bluetooth of joysticks #10

Open
Zeed80 opened this issue Jun 23, 2016 · 25 comments
Open

Support of bluetooth of joysticks #10

Zeed80 opened this issue Jun 23, 2016 · 25 comments

Comments

@Zeed80
Copy link

Zeed80 commented Jun 23, 2016

Make, please, support of bluetooth of joysticks.
Tracking - hands, pressing of buttons - the joystick.
http://i057.radikal.ru/1606/14/1e0bd0645735.jpg

@Zeed80 Zeed80 changed the title Support of bluetoth of joysticks Support of bluetooth of joysticks Jun 23, 2016
@Levi777L
Copy link

I am going to also be tinkering with this idea.
Leap Motion tracking + Wii Remotes for button pressing with Mayflash Wireless Sensor Dolphin Bar

@Nobbs66
Copy link

Nobbs66 commented Jul 28, 2016

sensor bar is completely pointless since you'd need a massive amount for that idea to be useful Support for the buttons would be excellent though

@ajayyy
Copy link

ajayyy commented Aug 4, 2016

WiiMote support would be great, I might try to get it working too once my kinect usb cable ships for roomscale.

@ajayyy
Copy link

ajayyy commented Aug 4, 2016

Actually, it looks like the leap motion can't sense your hands while holding a Wii remote, I might try adapting this into a Kinect plugin with wiimote support.

@Nobbs66
Copy link

Nobbs66 commented Aug 4, 2016

Worked ok when I tried a small flashlight. The only thing was the hand
orientation was off

On Wed, Aug 3, 2016 at 11:26 PM, Ajay Ramachandran <notifications@github.com

wrote:

Actually, it looks like the leap motion can't sense your hands while
holding a Wii remote, I might try adapting this into a Kinect plugin with
wiimote support.


You are receiving this because you commented.
Reply to this email directly, view it on GitHub
#10 (comment),
or mute the thread
https://github.com/notifications/unsubscribe-auth/AHf_uH7CCGLMFVi460I78jvNy6tjp553ks5qcWoBgaJpZM4I8cdu
.

@ajayyy
Copy link

ajayyy commented Aug 4, 2016

Works ok if your back hand is facing the leap, but not if the remote is, which is how you hold a vive controller and a wii remote normally.

@kangelon
Copy link

kangelon commented Aug 4, 2016

Seems like a great idea. If tool tracking was working or a new hand model was out it would solve all the tracking problems.
The wiimote with leap motion could work like a vive controller hack!

@Nobbs66
Copy link

Nobbs66 commented Aug 4, 2016

It would kind of work like a vive wand. Being able to hold an xbox
controller sideways could also kind of work. It's not very comfy but xinput
may not be too bad to integrate, and you could map one of the sticks to the
touch pad.

On Thu, Aug 4, 2016 at 1:14 AM, kangelon notifications@github.com wrote:

Seems like a great idea. If tool tracking was working or a new hand model
was out it would solve all the tracking problems.
The wiimote with leap motion could work like a vive controller hack!


You are receiving this because you commented.
Reply to this email directly, view it on GitHub
#10 (comment),
or mute the thread
https://github.com/notifications/unsubscribe-auth/AHf_uIGmFpb1sUX6jWDG9n8K6ZlZd_FAks5qcYNSgaJpZM4I8cdu
.

@ajayyy
Copy link

ajayyy commented Aug 7, 2016

Leap motion isn't too good at sensing hands holding objects in my testing. Is it different for you guys?

@kangelon
Copy link

kangelon commented Aug 9, 2016

I am sure its really easy to make a DIY controller for your hand.
I will try to use an old wireless gamepad that still works and extend the buttons to a slim glove.
Its easy to use a button that is pressed when you touch your index finger with the top of your thumb and the middle finger with the base of the thumb to simulate grab and click.
More buttons are available and a hat switch could emulate the touch pad.
Only problem i see is mapping those buttons to simulate vive...

@ajayyy
Copy link

ajayyy commented Aug 15, 2016

Actually, the Wii remote works great with leap motion. I do not know why it wasn't working earlier.

@Nobbs66
Copy link

Nobbs66 commented Aug 15, 2016

@Ajay-Ramachandran have you implemented direct input support for the wii motes?

@ajayyy
Copy link

ajayyy commented Aug 15, 2016

@Nobbs66 No, I decided to wait until my Kinect cord came in to see how well that worked. I am working on the plugin now, For now I am making it a Kinect + Wiimote driver, but after I might port it back to leap motion. Since I am using Kinect for roomscale, I have to be far from the kinect, making using the leap motion kinda hard.

@Nobbs66
Copy link

Nobbs66 commented Aug 15, 2016

@Ajay-Ramachandran Ahh. I'd implement the Dinput and Xinput support myself, but the driver will never compile for me

@ajayyy
Copy link

ajayyy commented Aug 16, 2016

I haven't tried compiling yet, oh no... I hope it works. And for Wiimotes you can use https://github.com/grandelli/WiiC

@ajayyy
Copy link

ajayyy commented Aug 16, 2016

Did you get the error on g_ClientTrackedDeviceProvider "abstract class type not allowed", I am getting that

@Nobbs66
Copy link

Nobbs66 commented Aug 16, 2016

Yep, that's what I got every time

@ajayyy
Copy link

ajayyy commented Aug 16, 2016

Darn

@Nobbs66
Copy link

Nobbs66 commented Aug 16, 2016

Ahh, thanks. I'll try to add some Xinput support tonight. Might be able to
use an xbox controller sideways and have the analog stick for the track pad

On Mon, Aug 15, 2016 at 11:22 PM, Ajay Ramachandran <
notifications@github.com> wrote:

You just have to add override in driver_leap.h


You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
#10 (comment),
or mute the thread
https://github.com/notifications/unsubscribe-auth/AHf_uMHtOn0lqZ0FEK-3jZ7x3MgZ25ORks5qgTrugaJpZM4I8cdu
.

@ajayyy
Copy link

ajayyy commented Aug 16, 2016

You have to download OpenVR SDK 1.0.0 to fix it actually, I would love to know when your done that! Good Luck! I will be working on Kinect now.

@kangelon
Copy link

I am really interested on the results. The xbox controller idea is not bad at all and i would love to try it.

@ajayyy
Copy link

ajayyy commented Dec 31, 2016

Actually i think Bluetooth controllers would work best

@dilandoc
Copy link

hi guys,
someone could explain me how is possible to mapping a Bluetooth controller as vive wand controller's buttons in combination to leap motion hand tracking?
I tried uselessly to customize steamvr.vrsettings but the open driver goes to crash.

@ajayyy
Copy link

ajayyy commented Jan 19, 2017

@dilandoc I'm trying to do this with wiimotes and a FreePIE script (basically emulate hydras and then use the vive-hydra driver)

@dilandoc
Copy link

and so how's your work going on @ajayyy?

@ajayyy
Copy link

ajayyy commented Jan 20, 2017

@dilandoc Not very well, here is a link to some people testing it: https://www.reddit.com/r/vridge/comments/5o1hk1/wiimote_leap_motion_controls_freepie_plugin/dck01zk/

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

6 participants