-
Notifications
You must be signed in to change notification settings - Fork 73
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support of bluetooth of joysticks #10
Comments
I am going to also be tinkering with this idea. |
sensor bar is completely pointless since you'd need a massive amount for that idea to be useful Support for the buttons would be excellent though |
WiiMote support would be great, I might try to get it working too once my kinect usb cable ships for roomscale. |
Actually, it looks like the leap motion can't sense your hands while holding a Wii remote, I might try adapting this into a Kinect plugin with wiimote support. |
Worked ok when I tried a small flashlight. The only thing was the hand On Wed, Aug 3, 2016 at 11:26 PM, Ajay Ramachandran <notifications@github.com
|
Works ok if your back hand is facing the leap, but not if the remote is, which is how you hold a vive controller and a wii remote normally. |
Seems like a great idea. If tool tracking was working or a new hand model was out it would solve all the tracking problems. |
It would kind of work like a vive wand. Being able to hold an xbox On Thu, Aug 4, 2016 at 1:14 AM, kangelon notifications@github.com wrote:
|
Leap motion isn't too good at sensing hands holding objects in my testing. Is it different for you guys? |
I am sure its really easy to make a DIY controller for your hand. |
Actually, the Wii remote works great with leap motion. I do not know why it wasn't working earlier. |
@Ajay-Ramachandran have you implemented direct input support for the wii motes? |
@Nobbs66 No, I decided to wait until my Kinect cord came in to see how well that worked. I am working on the plugin now, For now I am making it a Kinect + Wiimote driver, but after I might port it back to leap motion. Since I am using Kinect for roomscale, I have to be far from the kinect, making using the leap motion kinda hard. |
@Ajay-Ramachandran Ahh. I'd implement the Dinput and Xinput support myself, but the driver will never compile for me |
I haven't tried compiling yet, oh no... I hope it works. And for Wiimotes you can use https://github.com/grandelli/WiiC |
Did you get the error on g_ClientTrackedDeviceProvider "abstract class type not allowed", I am getting that |
Yep, that's what I got every time |
Darn |
Ahh, thanks. I'll try to add some Xinput support tonight. Might be able to On Mon, Aug 15, 2016 at 11:22 PM, Ajay Ramachandran <
|
You have to download OpenVR SDK 1.0.0 to fix it actually, I would love to know when your done that! Good Luck! I will be working on Kinect now. |
I am really interested on the results. The xbox controller idea is not bad at all and i would love to try it. |
Actually i think Bluetooth controllers would work best |
hi guys, |
@dilandoc I'm trying to do this with wiimotes and a FreePIE script (basically emulate hydras and then use the vive-hydra driver) |
and so how's your work going on @ajayyy? |
@dilandoc Not very well, here is a link to some people testing it: https://www.reddit.com/r/vridge/comments/5o1hk1/wiimote_leap_motion_controls_freepie_plugin/dck01zk/ |
Make, please, support of bluetooth of joysticks.
Tracking - hands, pressing of buttons - the joystick.
http://i057.radikal.ru/1606/14/1e0bd0645735.jpg
The text was updated successfully, but these errors were encountered: