-
-
Notifications
You must be signed in to change notification settings - Fork 909
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
RefineMesh Killed #662
Comments
most probably you run out of memory |
Hmmmm, memory use sits at ~50% right up until the crash. |
The same issue. Machine has 32G of memory available. There are 3 distinguish stages at which process is using ~1/4.7/16.4GB of RAM. Last one is the moment when application crashes before doing or printing anything. System itself is using ~6.5GB of ram sore it is still plenty to use, but somehow it is crashing. I tried to reduce number of steps to two using |
Same issue for me. Memory goes up to ~70%, using https://github.com/rperrot/ReconstructionDataSet.git examples (MuratoCorsicaChurch) processed using openMVG.
|
this is most probably OOM |
In my case, RefineMesh was killed when the swap got full. So, indeed a memory problem. Solved by using |
Describe the bug
RefineMesh gets 'Killed' before producing an output scene, and without a useful error message.
With
-v 3
it produces some .ply files which appear to have undergone some refinement (Refine1.ply Refine2.ply, Refined1.ply, Refined2.ply).All of the other parts of the pipeline seem to work fine, and I can produce a textured unrefined mesh with no problems.
OS is Ubuntu 18.04
Built using the script from this repository but with
-DOpenMVS_USE_CUDA=OFF
Scene is imported from a COLMAP sparse reconstruction
The output looks like this:
The text was updated successfully, but these errors were encountered: