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Last world "check curios" worked fine, you add the exact name of the curio in the "study desk ???" window, check the curio, and it works.
As of this world this doesn't work. I found a workaround using the gfx/invobjs/itemname. I use gfx/invobjs/rattletattle instead of Rattle-Tattle-Talisman and this works but of course if I get an error I get it in gfx/invobjs/itemname format.
Now the second issue is, even when using this workaround, certain items have dashes in their gfx/invobjs/itemname, like mallard feather (gfx/invobjs/feather-mallard). These don't work. I don't think the program can understand this "-" character.
The text was updated successfully, but these errors were encountered:
Last world "check curios" worked fine, you add the exact name of the curio in the "study desk ???" window, check the curio, and it works.
As of this world this doesn't work. I found a workaround using the gfx/invobjs/itemname. I use gfx/invobjs/rattletattle instead of Rattle-Tattle-Talisman and this works but of course if I get an error I get it in gfx/invobjs/itemname format.
Now the second issue is, even when using this workaround, certain items have dashes in their gfx/invobjs/itemname, like mallard feather (gfx/invobjs/feather-mallard). These don't work. I don't think the program can understand this "-" character.
The text was updated successfully, but these errors were encountered: