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refactore View, now a view is not longer a camera, it fit more how it…
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… works in OpenSceneGraph. It makes more senses too when using getWorldMatrix. Refactore light attribute handling in render stage, the previous implementation was able to modify the attribute during draw (uncool) fixed. Adjust api call setScene replaced by setSceneData. Fix example to fix with new api. Need to report the auto near far in view
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Cedric Pinson committed Jul 11, 2011
1 parent 91ca68d commit d0e49b4
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Showing 28 changed files with 631 additions and 644 deletions.
2 changes: 1 addition & 1 deletion build/includes.js
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<script type="text/javascript" src="../../js/osg/StateSet.js"></script>
<script type="text/javascript" src="../../js/osg/Texture.js"></script>
<script type="text/javascript" src="../../js/osg/UpdateVisitor.js"></script>
<script type="text/javascript" src="../../js/osg/View.js"></script>
<script type="text/javascript" src="../../js/osg/Viewport.js"></script>
<script type="text/javascript" src="../../js/osg/CullStack.js"></script>
<script type="text/javascript" src="../../js/osg/CullVisitor.js"></script>
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<script type="text/javascript" src="../../js/osgViewer/osgViewer.js"></script>
<script type="text/javascript" src="../../js/osgViewer/webgl-utils.js"></script>
<script type="text/javascript" src="../../js/osgViewer/stats.js"></script>
<script type="text/javascript" src="../../js/osgViewer/View.js"></script>
<script type="text/javascript" src="../../js/osgViewer/Viewer.js"></script>
<script type="text/javascript" src="../../js/osgGA/osgGA.js"></script>
<script type="text/javascript" src="../../js/osgGA/OrbitManipulator.js"></script>
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