Skip to content


Subversion checkout URL

You can clone with
Download ZIP
Javascript Implementation of OpenSceneGraph
JavaScript GLSL HTML Other
Latest commit c82b148 @cedricpinson Merge pull request #508 from cedricpinson/bugfix/set-shadow-blend-dep…

[#DEV-6348] Fixes wrong shadow blend/depth state


Join the chat at Build Status

OSG.JS WebGL framework


OSGJS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an “OpenSceneGraph-like” toolbox to interact with WebGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. The API is kept as similar to OpenSceneGraph as possible, providing a familiar environment to veterans of the library and introducing newcomers to a popular and heavily-scrutinzed set of interfaces

The mailing list is available here:

If you are interested in contributing, contact us on the osgjs gitter channel ( ) or on the IRC channel #osgjs on Freenode. Also by e-mail at Follow @trigrou on twitter to get news and updates.

How to build your own osgjs

First, clone a copy of the main git repo by running:

git clone git://
cd osgjs

Install required node dependencies:

npm install # before you may need to execute npm install -g grunt-cli ( using sudo if you are running linux )


grunt build
Alternatively you can use webpack -d

Compile whenever watched files change:

grunt watch
Alternatively use webpack -w  // faster than grunt watch because it uses webpack's incremental builds

The built version of osgjs will be put in the build/ subdirectory.

Running the examples

Simply type in the command-line:

grunt serve

It should open a browser pointing to the root source directory, then navigate to examples or tutorials folder.

Executing unitary tests


grunt test

OpenSceneGraph osgjs plugin

There is a plugin on my openscengraph branch This plugin will help you to export data from osg to osgjs. More instructions are available on the wiki

Something went wrong with that request. Please try again.