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counter.go
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counter.go
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package todocounter
import (
"sync"
)
// Counter records things remaining to process. It is needed for complicated
// cases where multiple goroutines are spawned to process items, and they may
// generate more items to process. For example, say a query over a set of nodes
// may yield either a result value, or more nodes to query. Signaling is subtly
// complicated, because the queue may be empty while items are being processed,
// that will end up adding more items to the queue.
//
// Use Counter like this:
//
// todos := make(chan int, 10)
// ctr := todoctr.NewCounter()
//
// process := func(item int) {
// fmt.Println("processing %d\n...", item)
//
// // this task may randomly generate more tasks
// if rand.Intn(5) == 0 {
// todos<- item + 1
// ctr.Increment(1) // increment counter for new task.
// }
//
// ctr.Decrement(1) // decrement one to signal the task being done.
// }
//
// // add some tasks.
// todos<- 1
// todos<- 2
// todos<- 3
// todos<- 4
// ctr.Increment(4)
//
// for {
// select {
// case item := <- todos:
// go process(item)
// case <-ctr.Done():
// fmt.Println("done processing everything.")
// close(todos)
// }
// }
type Counter interface {
// Incrememnt adds a number of todos to track.
// If the counter is **below** zero, it panics.
Increment(i uint32)
// Decrement removes a number of todos to track.
// If the count drops to zero, signals done and destroys the counter.
// If the count drops **below** zero, panics. It means you have tried to remove
// more things than you added, i.e. sync issues.
Decrement(i uint32)
// Done returns a channel to wait upon. Use it in selects:
//
// select {
// case <-ctr.Done():
// // done processing all items
// }
//
Done() <-chan struct{}
}
type todoCounter struct {
count int32
done chan struct{}
sync.RWMutex
}
// NewSyncCounter constructs a new counter
func NewSyncCounter() Counter {
return &todoCounter{
done: make(chan struct{}),
}
}
func (c *todoCounter) Increment(i uint32) {
c.Lock()
defer c.Unlock()
if c.count < 0 {
panic("counter already signaled done. use a new counter.")
}
// increment count
c.count += int32(i)
}
// Decrement removes a number of todos to track.
// If the count drops to zero, signals done and destroys the counter.
// If the count drops **below** zero, panics. It means you have tried to remove
// more things than you added, i.e. sync issues.
func (c *todoCounter) Decrement(i uint32) {
c.Lock()
defer c.Unlock()
if c.count < 0 {
panic("counter already signaled done. probably have sync issues.")
}
if int32(i) > c.count {
panic("decrement amount creater than counter. sync issues.")
}
c.count -= int32(i)
if c.count == 0 { // done! signal it.
c.count-- // set it to -1 to prevent reuse
close(c.done) // a closed channel will always return nil
}
}
func (c *todoCounter) Done() <-chan struct{} {
return c.done
}