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First of all - thanks for nice plugin!
Second - please update the instructions how to use it:
In your demo project, you are using three android permissions, which are enabled in Export -> Android -> Permissions: Access Network State, Get Accounts and Internet. It should be mentioned in the instructions
As it was figured out by @hlfstr here: Sign-in callbacks don't work #5 (comment)
the callback for _on_player_is_already_connected() requires 2 parameters. So the following will work:
func _on_player_is_already_connected(status : bool, id : String) -> void:
print("hello from _on_player_is_already_connected\nStatus: %s | ID: %s" % [status,id])
First argument in function play_games_services.show_saved_games("SNAPSHOT_NAME", allow_add_button, allow_delete_button, max_saved_games_snapshots)
is not the SNAPSHOT_NAME, but is the title of UI screen with saved games, so for example it could be "See My Saves"
Hi @ja-kub , thanks for the feedback. I have updated the plugin to use the new Android plugin system for Godot 3.2.2+, also I've updated Readme.md file. Please check it out, and tell me if you find it easy to follow. I followed the new instructions from readme file and found out it pretty straightforward. Thank you!
Hey,
First of all - thanks for nice plugin!
Second - please update the instructions how to use it:
the callback for _on_player_is_already_connected() requires 2 parameters. So the following will work:
play_games_services.show_saved_games("SNAPSHOT_NAME", allow_add_button, allow_delete_button, max_saved_games_snapshots)
is not the SNAPSHOT_NAME, but is the title of UI screen with saved games, so for example it could be "See My Saves"
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