Skip to content

Comparative Analysis of Solutions to the NP-hard Problem: Travelling Salesman Problem.

Notifications You must be signed in to change notification settings

chboey/GlowingWaffle

Repository files navigation

Exploring the Best Algorithmic Approaches for the Travelling Salesman Problem

Introduction

The Travelling Salesman Problem (TSP) is a classic optimization problem where the goal is to find the shortest possible route that visits each city exactly once and returns to the origin city. This project compares heuristic and metaheuristic algorithms in terms of solution quality and computation time.

Literature Review

Approximation Algorithms

Approximation algorithms provide near-optimal solutions to NP-hard problems within a reasonable amount of time.

Heuristic Algorithms

Heuristic algorithms, like Tabu Search and Nearest Neighbour with 3-OPT, use educated assumptions to explore potential solutions quickly but may require parameter tuning.

Metaheuristic Algorithms

Metaheuristic algorithms, such as Simulated Annealing, are more flexible and can solve various problems without extensive customization.

Methodology

Algorithms and Parameters

Three algorithms were chosen for benchmarking:

Algorithm Parameters
Nearest Neighbour with 3-OPT N/A
Tabu Search Maximum Iterations: 1000, Tabu Size: 14
Simulated Annealing Cooling Rate: <1.00, Initial Temperature: Calculated, Iteration Count: 100000

Pseudocode

Nearest Neighbour with 3-OPT

Initialize tour with nearest neighbour heuristic
repeat until no improvement
  for each edge (i, j) in the tour
    for each edge (k, l) in the tour
      if 3-OPT condition is satisfied
        swap edges (i, j) and (k, l)
return tour

Tabu Search

Initialize current solution
repeat until stopping criterion met
  generate candidate solutions
  select best candidate not in tabu list
  update tabu list
  if candidate is better than current
    update current solution
return best solution

Simulated Annealing

Initialize current solution and temperature
repeat until stopping criterion met
  generate new solution by modifying current solution
  if new solution is better, accept it
  else accept it with probability based on temperature
  reduce temperature
return best solution

Performance Assessment

The algorithms were assessed based on the time taken (in nanoseconds) and the total distance of the best solution generated.

Comparison of Solutions Algorithm Total Distance (km) Time Taken (ns) Nearest Neighbour with 3-OPT 44665 320,969,400 Simulated Annealing 59063 1,657,400 Tabu Search 117538 2,985,697,400

Comparison of Solutions

Algorithm Total Distance (km) Time Taken (ns)
Nearest Neighbour with 3-OPT 44665 320,969,400
Simulated Annealing 59063 1,657,400
Tabu Search 117538 2,985,697,400

Iteration Analysis

Algorithm Iterations Used Time per Iteration (ns)
Nearest Neighbour with 3-OPT 1 320,969,400
Simulated Annealing 100000 16.574
Tabu Search 1000 2,985,697.4

Sensitivity Analysis

Simulated Annealing Cooling Rate: Adjusting the cooling rate had little effect on the total distance for large iterations.

Tabu Size in Tabu Search: Larger tabu sizes generally resulted in worse solutions due to the algorithm rejecting better solutions that were too similar to previous ones.

Conclusion

Simulated Annealing offers a good balance between computational time and solution quality, making it the most efficient algorithm for this TSP instance among those tested.

About

Comparative Analysis of Solutions to the NP-hard Problem: Travelling Salesman Problem.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages