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I want to apply deform to 2D mesh, how to achieve this?
Besides, how to compile without open-mesh, osg and Sophus? Are they enssential to 2D mesh deform?
The text was updated successfully, but these errors were encountered:
You could try to put the 2D mesh on the xy-plane at z=0. Then after each iteration perform a projection onto z=0.
I have not yet compiled without the libraries you mention. I'd say they are more or less essential.
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I want to apply deform to 2D mesh, how to achieve this?
Besides, how to compile without open-mesh, osg and Sophus? Are they enssential to 2D mesh deform?
The text was updated successfully, but these errors were encountered: