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CANDY.cpp
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CANDY.cpp
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using System;
using System.Linq;
using System.Collections.Generic;
namespace SPOJ_PL
{
internal class Program
{
private static void Main(string[] args)
{
while(true)
{
var candyCount = Convert.ToInt32(Console.ReadLine());
if (candyCount == -1)
break;
// read in candies
var candies = new List<int>();
for(var i = 0; i < candyCount; i++)
candies.Add(Convert.ToInt32(Console.ReadLine()));
candies = candies.OrderByDescending(x => x).ToList();
// TAKE CARE OF SOME EXTREME CASES?!
// ALL CANDIES ARE SAME || ONLY ONE CANDY
if(candies[0] == candies.Last() || candyCount == 1)
{
// answer is ZERO, since everything in the array is the same!!
Console.WriteLine(0);
continue;
}
// take average
var average = candies.Average();
if(average % 1 != 0)
{
Console.WriteLine(-1);
continue;
}
var intAverage = (int) average;
var movements = 0;
var higher = 0;
var lower = candies.Count - 1;
while(higher < lower)
{
var leftOver = candies[higher] - intAverage; // how much can we possibly take?!
if (leftOver <= 0) // if we don't have anything left, quit now!
break;
// see how much is left.
var howMuchIsMoreNeeded = intAverage - candies[lower];
if (howMuchIsMoreNeeded <= 0)
break;
var canWeSatisfy = leftOver >= howMuchIsMoreNeeded;
var space = Math.Abs(leftOver - howMuchIsMoreNeeded);
if (canWeSatisfy)
{
candies[higher] -= howMuchIsMoreNeeded;
candies[lower] += howMuchIsMoreNeeded;
movements += howMuchIsMoreNeeded;
}
else
{
candies[higher] -= leftOver;
candies[lower] += leftOver;
movements += leftOver;
}
if (candies[higher] == intAverage) higher++;
if (candies[lower] == intAverage) lower--;
}
Console.WriteLine(movements);
}
}
}
}