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It would be nice if we could define keystrokes like:
KEY_LEFTSHIFT+KEY_UP = button_l1
To further this line of thinking it would be really, really great if we could define whole macros:
KEY_V,DELAY(500),KEY_1 = button_r2
...and with button combinations on the other side as well:
KEY_LEFTSHIFT+KEY_TAB = button_l3+button_r3
The text was updated successfully, but these errors were encountered:
Also, if this is going to be refactored, I think it should be
button_l1 = KEY_UP
instead of
KEY_UP = button_l1
Sorry, something went wrong.
I agree. The mapping should definitely be:
controller event = some action or actions
That makes a heck of a lot more sense.
I know this is an old feature request, but I'd like to second this request, specifically the combo mapping in a manner such as:
KEY_SPACEBAR = button_l2+button_r2
This would be extremely helpful when mapping for games that rely heavily on the keyboard along with a joystick.
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It would be nice if we could define keystrokes like:
To further this line of thinking it would be really, really great if we could define whole macros:
...and with button combinations on the other side as well:
The text was updated successfully, but these errors were encountered: