This is a fork of the SoundScape Renderer (SSR), which aims at porting the source code to Windows.
The basic idea is to cross-compile on a linux machine an executable (.exe) for Windows. We use the M cross environment (MXE), which provides cross-compilation scripts for the dependencies and the MinGW64 (GCC) compiler.
Pre-compiled binaries for Windows currently include:
ssr-binaural.exe
, ssr-brs.exe
, ssr-vbap.exe
, ssr-wfs.exe
, ssr-aap.exe
, ssr-dca.exe
and ssr-generic.exe
.
They should run on all x86-64 CPUs.
- Install Jack Audio for Windows (64bit) from Jack Audio Downloads.
- Get it running by following the Installation and Configuration.
- Download and run the latest installer Release.
- Adapt the configuration file e.g.
ssr.conf.windows
to your needs.
- Have a look at the Documentation
- First, start the Jack Audio Server, e.g. with
qjackctl.exe
. - Start the SSR. Navigate a terminal to your installation folder and start from the terminal.
- Optional: Start your ASIO playback Software.
- Connect everything using Jack Audio Connection.
This could look like this:
This is the source distribution of SoundScape Renderer (SSR) licensed under the GPLv3+. Please consult the file COPYING for more information about this license.
The user manual in the doc/ directory contains relevant informations about the SSR, including installation instructions. Additional (very detailed) installation instructions can be found in the file INSTALL.
For questions, bug reports and feature requests:
Contact: ssr@spatialaudio.net Website: http://spatialaudio.net/ssr/ Documentation: https://ssr.readthedocs.io/
Copyright (c) 2016-2018 Division of Applied Acoustics Chalmers University of Technology
Copyright (c) 2012-2021 Institut für Nachrichtentechnik, Universität Rostock
Copyright (c) 2006-2012 Quality & Usability Lab Deutsche Telekom Laboratories, TU Berlin