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f956.go
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f956.go
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package internal
import (
"math"
"unsafe"
)
func f956(ctx *Context, l0 int32) int32 {
var l1 int32
_ = l1
var l2 int32
_ = l2
var l3 float32
_ = l3
var l4 float32
_ = l4
var l5 float32
_ = l5
var l6 float32
_ = l6
var l7 float32
_ = l7
var l8 float32
_ = l8
var s0i32 int32
_ = s0i32
var s1i32 int32
_ = s1i32
var s0f32 float32
_ = s0f32
var s1f32 float32
_ = s1f32
var s2f32 float32
_ = s2f32
var s3f32 float32
_ = s3f32
s0i32 = l0
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+36)]))
l1 = s0i32
s1i32 = 128
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0i32 = l0
s1i32 = l0
s1i32 = f24(ctx, s1i32)
l1 = s1i32
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+36)])) = uint32(s1i32)
}
s0i32 = l1
s1i32 = 15
s0i32 = s0i32 & s1i32
if s0i32 == 0 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl1
}
s0i32 = l1
s1i32 = 128
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0i32 = l0
s1i32 = l0
s1i32 = f24(ctx, s1i32)
l1 = s1i32
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+36)])) = uint32(s1i32)
}
s0i32 = 2
l2 = s0i32
s0i32 = l1
s1i32 = 8
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
goto lbl1
}
s0f32 = 1
l4 = s0f32
s0f32 = 1
l3 = s0f32
s0i32 = l1
s1i32 = 15
s0i32 = s0i32 & s1i32
if s0i32 == 0 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl3
}
s0i32 = l0
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
l6 = s0f32
s0i32 = l1
s1i32 = 4
s0i32 = s0i32 & s1i32
if s0i32 == 0 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0f32 = l6
s0f32 = float32(math.Abs(float64(s0f32)))
l5 = s0f32
s1i32 = l0
s1f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+16)]))
s1f32 = float32(math.Abs(float64(s1f32)))
l3 = s1f32
if s0f32 > s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
s0f32 = l3
l4 = s0f32
s0f32 = l5
l3 = s0f32
goto lbl3
}
s0f32 = l5
l4 = s0f32
goto lbl3
}
s0i32 = l0
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+4)]))
l7 = s0f32
s1f32 = l7
s0f32 = s0f32 * s1f32
s1i32 = l0
s1f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+16)]))
l8 = s1f32
s2f32 = l8
s1f32 = s1f32 * s2f32
s0f32 = s0f32 + s1f32
l5 = s0f32
s0f32 = l6
s1f32 = l6
s0f32 = s0f32 * s1f32
s1i32 = l0
s1f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+12)]))
l3 = s1f32
s2f32 = l3
s1f32 = s1f32 * s2f32
s0f32 = s0f32 + s1f32
l4 = s0f32
s0f32 = l6
s1f32 = l7
s0f32 = s0f32 * s1f32
s1f32 = l3
s2f32 = l8
s1f32 = s1f32 * s2f32
s0f32 = s0f32 + s1f32
l3 = s0f32
s1f32 = l3
s0f32 = s0f32 * s1f32
l7 = s0f32
s1f32 = 5.9604645e-08
if s0f32 <= s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 == 0 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0f32 = l4
s1f32 = l5
if s0f32 > s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
s0f32 = l4
l3 = s0f32
s0f32 = l5
l4 = s0f32
goto lbl6
}
s0f32 = l5
l3 = s0f32
goto lbl6
}
s0f32 = l4
s1f32 = l5
s0f32 = s0f32 + s1f32
s1f32 = 0.5
s0f32 = s0f32 * s1f32
l8 = s0f32
s1f32 = l4
s2f32 = l5
s1f32 = s1f32 - s2f32
l3 = s1f32
s2f32 = l3
s1f32 = s1f32 * s2f32
s2f32 = l7
s3f32 = 4
s2f32 = s2f32 * s3f32
s1f32 = s1f32 + s2f32
s1f32 = float32(math.Sqrt(float64(s1f32)))
s2f32 = 0.5
s1f32 = s1f32 * s2f32
l3 = s1f32
s0f32 = s0f32 + s1f32
l4 = s0f32
s0f32 = l8
s1f32 = l3
s0f32 = s0f32 - s1f32
l3 = s0f32
lbl6:
s0f32 = l3
s0i32 = int32(math.Float32bits(s0f32))
s1i32 = 2139095040
s0i32 = s0i32 & s1i32
s1i32 = 2139095040
if s0i32 == s1i32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl1
}
s0f32 = l4
s0i32 = int32(math.Float32bits(s0f32))
s1i32 = 2139095040
s0i32 = s0i32 & s1i32
s1i32 = 2139095040
if s0i32 == s1i32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl1
}
s0f32 = l3
s1f32 = 0
s0f32 = float32(math.Max(float64(s0f32), float64(s1f32)))
s0f32 = float32(math.Sqrt(float64(s0f32)))
l3 = s0f32
s0f32 = l4
s0f32 = float32(math.Sqrt(float64(s0f32)))
l4 = s0f32
lbl3:
s0f32 = l3
s1f32 = 1
if s0f32 > s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl1
}
s0f32 = l4
s1f32 = 1
if s0f32 != s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0i32 = 3
return s0i32
}
s0i32 = l1
s1i32 = 128
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0i32 = l0
s1i32 = l0
s1i32 = f24(ctx, s1i32)
l1 = s1i32
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+36)])) = uint32(s1i32)
}
s0i32 = l1
s1i32 = 16
s0i32 = s0i32 & s1i32
if s0i32 == 0 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl11
}
s0i32 = l0
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+8)]))
l3 = s0f32
s0f32 = float32(math.Floor(float64(s0f32)))
s1f32 = l3
if s0f32 != s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl11
}
s0i32 = 0
l2 = s0i32
s0i32 = l0
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+20)]))
l3 = s0f32
s0f32 = float32(math.Floor(float64(s0f32)))
s1f32 = l3
if s0f32 == s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl1
}
lbl11:
s0i32 = 1
l2 = s0i32
lbl1:
s0i32 = l2
return s0i32
}