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Per CF87, Cyberlimb Optimization, when taken in pairs, increases both the limit and dice pool for the chosen skill.
Expected behavior is that Accuracy is increased by 1 when Cyberlimb Optimization is taken for a combat skill and that for non-combat skills, a Limit Modifier be added to the Limits list
Neither of these is occurring in the current version of Chummer (v5.222.144)
The text was updated successfully, but these errors were encountered:
Fixing the Accuracy is easy enough, but I don't think we actually directly link Limits to Skills in any way that would allow us to present the modified Limit.
- Modified Cyberlimb Optimization so that if the selected skill for it is a skill that can be used with weapons, the +1 limit modifier will show up as part of those weapons' accuracy. Existing characters with this 'ware will need to either re-buy it or reapply improvements to see the effects. Part of #4841.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Per CF87, Cyberlimb Optimization, when taken in pairs, increases both the limit and dice pool for the chosen skill.
Expected behavior is that Accuracy is increased by 1 when Cyberlimb Optimization is taken for a combat skill and that for non-combat skills, a Limit Modifier be added to the Limits list
Neither of these is occurring in the current version of Chummer (v5.222.144)
The text was updated successfully, but these errors were encountered: