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Cyberlimb optimization does not increase Accuracy for combat skills or base Limit for non-combat skills. ( 5.222.144) #4841

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binnsr opened this issue Jun 27, 2022 · 4 comments

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@binnsr
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binnsr commented Jun 27, 2022

Per CF87, Cyberlimb Optimization, when taken in pairs, increases both the limit and dice pool for the chosen skill.
Expected behavior is that Accuracy is increased by 1 when Cyberlimb Optimization is taken for a combat skill and that for non-combat skills, a Limit Modifier be added to the Limits list
Neither of these is occurring in the current version of Chummer (v5.222.144)

@chummer5a
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Fixing the Accuracy is easy enough, but I don't think we actually directly link Limits to Skills in any way that would allow us to present the modified Limit.

@binnsr
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binnsr commented Jul 6, 2022

My thought was that it should reflect in the list like gear modifications do:
image

@Teksura
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Teksura commented Jul 23, 2022

It'd be more useful to add it under the Weapons entry for combat skills specifically.

Screen Shot 2022-07-23 at 9 25 22 AM

DelnarErsike added a commit that referenced this issue Oct 8, 2022
- Modified Cyberlimb Optimization so that if the selected skill for it is a skill that can be used with weapons, the +1 limit modifier will show up as part of those weapons' accuracy. Existing characters with this 'ware will need to either re-buy it or reapply improvements to see the effects. Part of #4841.
@stale
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stale bot commented Jan 2, 2023

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the wontfix label Jan 2, 2023
@stale stale bot closed this as completed Mar 19, 2023
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