-
-
Notifications
You must be signed in to change notification settings - Fork 314
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
NPC hologram cause extreme lag on bedrock clients #3116
Comments
I am getting same issue and report it on citizens dc |
apparently, because it has online-mode: false, citizens does not support these bugs... but if you activate online-mode: true, I believe the problem will be resolved. But in my case, even though I try everything original, other players can't afford it! |
well i am running on online-mode: true with velocity and same issue |
Citizens-2.0.33-b3382 can u try with this build to test? i was fine with this build |
I have online mode set to true and am having the exact same issue as originally described. Can I get help with the issue please? |
Please join on discord |
@mcmonkey4eva reopen issue pls |
@jakey1995abc join on discord to get support with this issue. |
/version
output/version Citizens
outputconfig.yml
https://paste.denizenscript.com/View/122169
saves.yml
https://paste.denizenscript.com/View/122170
Profiler report
No response
Description
im using geysermc to use my server in java and bedrock clients.
citizens work good, but, to the any hologram on npc, cause fucking extreme lag on bedrock clients.
The text was updated successfully, but these errors were encountered: