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Dump object sets all the way up to 0x1f for all entities #34

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city41 opened this issue May 27, 2021 · 1 comment
Open

Dump object sets all the way up to 0x1f for all entities #34

city41 opened this issue May 27, 2021 · 1 comment
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enhancement New feature or request

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@city41
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city41 commented May 27, 2021

object sets can go all the way up to 0xff. After testing this with WoodFloor, it was found in far more object sets, sometimes with different (but usable) palettes.

To increase the chances of entities being compatible, should do full dumps for all entities up to 0xff. Sadly this means each dump will take about an hour, so wonder if can speed this up somehow.

@city41 city41 added the enhancement New feature or request label May 27, 2021
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city41 commented Feb 5, 2022

object graphic sets really only go up to 0x1f because the object header only has 5 bits to store them.

there are some objects with graphic sets in these higher areas, such as topiary plateau and tank treads. so we do need to redump all objects, but probably only up to 0x20

@city41 city41 changed the title Dump object sets all the way up to 0xff for all entities Dump object sets all the way up to 0x1f for all entities May 29, 2022
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