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status.go
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status.go
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// Copyright (c) 2016-present Mattermost, Inc. All Rights Reserved.
// See License.txt for license information.
package model
import (
"encoding/json"
"io"
)
const (
STATUS_OUT_OF_OFFICE = "ooo"
STATUS_OFFLINE = "offline"
STATUS_AWAY = "away"
STATUS_DND = "dnd"
STATUS_ONLINE = "online"
STATUS_CACHE_SIZE = SESSION_CACHE_SIZE
STATUS_CHANNEL_TIMEOUT = 20000 // 20 seconds
STATUS_MIN_UPDATE_TIME = 120000 // 2 minutes
)
type Status struct {
UserId string `json:"user_id"`
Status string `json:"status"`
Manual bool `json:"manual"`
LastActivityAt int64 `json:"last_activity_at"`
ActiveChannel string `json:"-" db:"-"`
}
func (o *Status) ToJson() string {
b, _ := json.Marshal(o)
return string(b)
}
func StatusFromJson(data io.Reader) *Status {
var o *Status
json.NewDecoder(data).Decode(&o)
return o
}
func StatusListToJson(u []*Status) string {
b, _ := json.Marshal(u)
return string(b)
}
func StatusListFromJson(data io.Reader) []*Status {
var statuses []*Status
json.NewDecoder(data).Decode(&statuses)
return statuses
}
func StatusMapToInterfaceMap(statusMap map[string]*Status) map[string]interface{} {
interfaceMap := map[string]interface{}{}
for _, s := range statusMap {
// Omitted statues mean offline
if s.Status != STATUS_OFFLINE {
interfaceMap[s.UserId] = s.Status
}
}
return interfaceMap
}