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The black used for bad OpenGL surfaces seems to leak into the compositor such
that if there is no defined background, then the black is used and appears as
the opacity overlay. This is probably Mozilla's bug but we should fix this if
they do not. A simple first pass would be to set the black colour to white, but
it probably should simply be set to whatever the default background colour is.
This needs to be fixed before final release.
Original issue reported on code.google.com by classi...@floodgap.com on 7 Nov 2010 at 5:09
The text was updated successfully, but these errors were encountered:
I suspect this is
https://bugzilla.mozilla.org/show_bug.cgi?id=579985
which is already fixed as of 11-11 (didn't make beta 7). When I pull for beta
8, we'll recheck this.
Original comment by classi...@floodgap.com on 20 Nov 2010 at 7:16
Original issue reported on code.google.com by
classi...@floodgap.com
on 7 Nov 2010 at 5:09The text was updated successfully, but these errors were encountered: