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Apply visual colors #7
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Oh, that's great, thanks! What do you think is missing to make this a non-draft PR? |
Well I hacked the call to There are three aspects to materials from the URDF reference that a visualizer would eventually need to handle: color, texture and named material. If it makes sense, we could go for it this way:
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If I understand correctly, visual materials are currently read and written but not rendered. Loading e.g. the Upkie URDF we get the dark "ninja" version:
Trimesh can render materials so getting them to yourdfpy is a matter of plugging the right info. Here is for instance a draft PR to do so (opening the issue here to keep track):
Is there an interest to render colors (eventually materials) in yourdfpy?
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