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The problem here is boolean handling in game::player_can_build(). The has_tool and has_components booleans are set to true the first time a tool or component is found, and not reset, so it automatically passes for subsequent tool checks.
Just reset has_tool after tool_required and has_component after component_required.
* Make localization part of COMPILING.md clealier
* Fix styling of COMPILING-CMAKE.md
* Correct the mistake in lang compiling explanation
* Fix grammar in COMPILING.md
Dressers can be made with just nails, etc.
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