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Hostile map specials shouldn't spawn on Isherwood tiles #73493
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I can confirm that I once got jumpscared by a wasp nest on the roof of one of their silos. |
/confirmed |
Anyone know if there is a flag for controlling where or not these map extras spawn on the 'map specials'? Don't recall this bug happening for the refugee center, but when I checked jsons related to it, could'nt find flags related to this |
This is done at omt level by the "extras" field, there's no way to override it per special but that would be useful |
Describe the bug
Hostile and dangerous map specials, like giant wasp nests, bombs, and other such things can spawn on Isherwood map special tiles. This can lead to weird interactions that involve the family possibly dying, random or otherwise, when they should have taken care of these things before problems like that arose.
Attach save file
N/A, this occurs across multiple save files.
Steps to reproduce
Expected behavior
I expect that the Isherwoods shouldn't have these hostile map specials spawning, since they should logically have killed off any big bugs, and their farm likely wouldn't get bombed.
Screenshots
Example of Lisa's farmhouse having a giant wasp nest in it.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
N/A
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