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problem with quest HUB01 "contract: ligth retrieval" #74573
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The tower/drop is generated at the time of taking the quest. Alternative 2: Before taking the quest, change the drop chance to 1.0. Then take the quest and change it back. |
how can you change the size of the drop in a ready-made world? This is written down during creation... do I need to edit some text file? Which ? ohh... this "worldoptions.json" into save catalog... |
In the end, I still don’t understand, what is the solution for those who play low drop? switch to 1.00 when completing a quest? |
Most quests do not work well with very low drop settings since they are written assuming 1.00 |
I played at first with a chance of 1.0, but it’s not interesting, each mod looks like a Christmas tree when killed, there’s no point in remembering the terrain for mining and you don’t need to remember where you can find this or that building material (because there are very few of them), right away the source code of the game becomes interesting to search for this or that ingredient in mods (https://cdda-guide.nornagon.net/ works only for the version without mods) |
Only places visited by a character exist in the game. If a character has not been somewhere, that place does not exist. It is loaded when the character goes there. And it is at the moment of loading that its contents are determined: items, events, monsters. After that, it is stored in memory (?) until the game is saved. When saving, it is written to the save file. So you can change this parameter as you go along. And get "poor" and "rich" locations. I'm not sure exactly. The given radius is 60 tiles from the character. As applied to this quest. When you take the quest, the game creates a wooden box in the basement of the tower and focuses on the current coefficient value. If it is 0, only the box will appear. And if it is 1, then the box and its contents. And if it is set to 10, the contents will increase 10 times. After taking the quest, you can set the coefficient to 0.1. And then going to the tower you will continue to play in a poor world.
You can modify the files locally as the link says: #71528 (comment) |
This is what it should be at a value of 1.0. And this is at a value of 3.3. Game version cdda-windows-tiles-x64-2024-06-16-1205 |
yes, I understood about the loot coefficient, so I don’t take this quest while saving, I already wrote about loot above, I’ll wait until they make a drop then... |
The mission chunk places the item with: |
Why do you need "mapgen" at all if it doesn't say anything?! |
If @watcherPlayer refers to MAPGEN.md, the documentation contains a fair bit of useful info, but it falls short in this particular regard. Of course, you're free to update it to cover this as well, if you're able to. |
I'm sorry if I offended you, but this is a sore topic in a large staff of programmers, some comply and fill out, others do nothing, and here is the same problem... |
There is no staff of programmers. This is an unpaid volunteer project. I'm not offended, but I'm annoyed by the rapid inference of "something isn't documented properly" to "the documentation is completely useless". |
ok |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Describe the bug
I tried to complete this quest many times, but I was never able to complete it
I cleared the entire building, cleared the basement, in the room with the nanofabricator there are actually several nanofabricator templates (always different), I took them to HUB01, but not one of them counts as a quest item (if anything, my drop settings are 0.1)
maybe the quest is working fine, it seems to me that maybe the problem is any mod
quest item "photonic circuitry template"
Attach save file
none
Steps to reproduce
try to complete this quest with drop setting 0.1 and my world settings
Expected behavior
help?
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Aftershock [aftershock],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Blaze Industries [blazeindustries]
]
Additional context
No response
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