classic_zombies unintentionally removes all map extras #74578
Labels
Good First Issue
This is a good first issue for a new contributor
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
{
"type": "region_overlay",
"regions": [ "all" ],
"overmap_feature_flag_settings": { "whitelist": [ "CLASSIC" ] }
},
This seems to require map extras to have the tags too, which none does.
Attach save file
N/A
Steps to reproduce
1.Create world with classic_zombies enabled
2.Try to find a single map extra
Expected behavior
do not check map extras for tags
Screenshots
No response
Versions and configuration
OS: Windows
OS Version: 10.0.19045.4529 (22H2)
Game Version: 9568831 [64-bit]
Graphics Version: Tiles
Game Language: System language []
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Translate Complex Dialogue [translate_dialogue],
sees-player, run, crouch, bleed icons, retrodays [sees_player_retro],
SpeedyDex [speedydex],
Stats Through Skills [StatsThroughSkills],
Bionic Slots [cbm_slots]
Additional context
Deleting the aforementioned line and reloading the save fixes the problem.
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