forked from kubernetes/kubernetes
-
Notifications
You must be signed in to change notification settings - Fork 0
/
mux.go
210 lines (185 loc) · 5.96 KB
/
mux.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
/*
Copyright 2014 The Kubernetes Authors All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package watch
import (
"sync"
"k8s.io/kubernetes/pkg/runtime"
)
// FullChannelBehavior controls how the Broadcaster reacts if a watcher's watch
// channel is full.
type FullChannelBehavior int
const (
WaitIfChannelFull FullChannelBehavior = iota
DropIfChannelFull
)
// Buffer the incoming queue a little bit even though it should rarely ever accumulate
// anything, just in case a few events are received in such a short window that
// Broadcaster can't move them onto the watchers' queues fast enough.
const incomingQueueLength = 25
// Broadcaster distributes event notifications among any number of watchers. Every event
// is delivered to every watcher.
type Broadcaster struct {
lock sync.Mutex
watchers map[int64]*broadcasterWatcher
nextWatcher int64
incoming chan Event
// How large to make watcher's channel.
watchQueueLength int
// If one of the watch channels is full, don't wait for it to become empty.
// Instead just deliver it to the watchers that do have space in their
// channels and move on to the next event.
// It's more fair to do this on a per-watcher basis than to do it on the
// "incoming" channel, which would allow one slow watcher to prevent all
// other watchers from getting new events.
fullChannelBehavior FullChannelBehavior
}
// NewBroadcaster creates a new Broadcaster. queueLength is the maximum number of events to queue per watcher.
// It is guaranteed that events will be distibuted in the order in which they ocur,
// but the order in which a single event is distributed among all of the watchers is unspecified.
func NewBroadcaster(queueLength int, fullChannelBehavior FullChannelBehavior) *Broadcaster {
m := &Broadcaster{
watchers: map[int64]*broadcasterWatcher{},
incoming: make(chan Event, incomingQueueLength),
watchQueueLength: queueLength,
fullChannelBehavior: fullChannelBehavior,
}
go m.loop()
return m
}
// Watch adds a new watcher to the list and returns an Interface for it.
// Note: new watchers will only receive new events. They won't get an entire history
// of previous events.
func (m *Broadcaster) Watch() Interface {
m.lock.Lock()
defer m.lock.Unlock()
id := m.nextWatcher
m.nextWatcher++
w := &broadcasterWatcher{
result: make(chan Event, m.watchQueueLength),
stopped: make(chan struct{}),
id: id,
m: m,
}
m.watchers[id] = w
return w
}
// WatchWithPrefix adds a new watcher to the list and returns an Interface for it. It sends
// queuedEvents down the new watch before beginning to send ordinary events from Broadcaster.
// The returned watch will have a queue length that is at least large enough to accomodate
// all of the items in queuedEvents.
func (m *Broadcaster) WatchWithPrefix(queuedEvents []Event) Interface {
m.lock.Lock()
defer m.lock.Unlock()
id := m.nextWatcher
m.nextWatcher++
length := m.watchQueueLength
if n := len(queuedEvents) + 1; n > length {
length = n
}
w := &broadcasterWatcher{
result: make(chan Event, length),
stopped: make(chan struct{}),
id: id,
m: m,
}
m.watchers[id] = w
for _, e := range queuedEvents {
w.result <- e
}
return w
}
// stopWatching stops the given watcher and removes it from the list.
func (m *Broadcaster) stopWatching(id int64) {
m.lock.Lock()
defer m.lock.Unlock()
w, ok := m.watchers[id]
if !ok {
// No need to do anything, it's already been removed from the list.
return
}
delete(m.watchers, id)
close(w.result)
}
// closeAll disconnects all watchers (presumably in response to a Shutdown call).
func (m *Broadcaster) closeAll() {
m.lock.Lock()
defer m.lock.Unlock()
for _, w := range m.watchers {
close(w.result)
}
// Delete everything from the map, since presence/absence in the map is used
// by stopWatching to avoid double-closing the channel.
m.watchers = map[int64]*broadcasterWatcher{}
}
// Action distributes the given event among all watchers.
func (m *Broadcaster) Action(action EventType, obj runtime.Object) {
m.incoming <- Event{action, obj}
}
// Shutdown disconnects all watchers (but any queued events will still be distributed).
// You must not call Action after calling Shutdown.
func (m *Broadcaster) Shutdown() {
close(m.incoming)
}
// loop recieves from m.incoming and distributes to all watchers.
func (m *Broadcaster) loop() {
// Deliberately not catching crashes here. Yes, bring down the process if there's a
// bug in watch.Broadcaster.
for {
event, ok := <-m.incoming
if !ok {
break
}
m.distribute(event)
}
m.closeAll()
}
// distribute sends event to all watchers. Blocking.
func (m *Broadcaster) distribute(event Event) {
m.lock.Lock()
defer m.lock.Unlock()
if m.fullChannelBehavior == DropIfChannelFull {
for _, w := range m.watchers {
select {
case w.result <- event:
case <-w.stopped:
default: // Don't block if the event can't be queued.
}
}
} else {
for _, w := range m.watchers {
select {
case w.result <- event:
case <-w.stopped:
}
}
}
}
// broadcasterWatcher handles a single watcher of a broadcaster
type broadcasterWatcher struct {
result chan Event
stopped chan struct{}
stop sync.Once
id int64
m *Broadcaster
}
// ResultChan returns a channel to use for waiting on events.
func (mw *broadcasterWatcher) ResultChan() <-chan Event {
return mw.result
}
// Stop stops watching and removes mw from its list.
func (mw *broadcasterWatcher) Stop() {
mw.stop.Do(func() {
close(mw.stopped)
mw.m.stopWatching(mw.id)
})
}