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2d.path.isPointInPath.outside.html
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2d.path.isPointInPath.outside.html
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<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by tools/gentest.py. -->
<title>OffscreenCanvas test: 2d.path.isPointInPath.outside</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/common/canvas-tests.js"></script>
<h1>2d.path.isPointInPath.outside</h1>
<p class="desc">isPointInPath() works on paths outside the canvas</p>
<script>
var t = async_test("isPointInPath() works on paths outside the canvas");
t.step(function() {
var offscreenCanvas = new OffscreenCanvas(100, 50);
var ctx = offscreenCanvas.getContext('2d');
ctx.rect(0, -100, 20, 20);
ctx.rect(20, -10, 20, 20);
_assertSame(ctx.isPointInPath(10, -110), false, "ctx.isPointInPath(10, -110)", "false");
_assertSame(ctx.isPointInPath(10, -90), true, "ctx.isPointInPath(10, -90)", "true");
_assertSame(ctx.isPointInPath(10, -70), false, "ctx.isPointInPath(10, -70)", "false");
_assertSame(ctx.isPointInPath(30, -20), false, "ctx.isPointInPath(30, -20)", "false");
_assertSame(ctx.isPointInPath(30, 0), true, "ctx.isPointInPath(30, 0)", "true");
_assertSame(ctx.isPointInPath(30, 20), false, "ctx.isPointInPath(30, 20)", "false");
t.done();
});
</script>