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nsTreeRows.cpp
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nsTreeRows.cpp
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsString.h"
#include "nsTreeRows.h"
#include <algorithm>
nsTreeRows::Subtree*
nsTreeRows::EnsureSubtreeFor(Subtree* aParent,
int32_t aChildIndex)
{
Subtree* subtree = GetSubtreeFor(aParent, aChildIndex);
if (! subtree) {
subtree = aParent->mRows[aChildIndex].mSubtree = new Subtree(aParent);
InvalidateCachedRow();
}
return subtree;
}
nsTreeRows::Subtree*
nsTreeRows::GetSubtreeFor(const Subtree* aParent,
int32_t aChildIndex,
int32_t* aSubtreeSize)
{
NS_PRECONDITION(aParent, "no parent");
NS_PRECONDITION(aChildIndex >= 0, "bad child index");
Subtree* result = nullptr;
if (aChildIndex < aParent->mCount)
result = aParent->mRows[aChildIndex].mSubtree;
if (aSubtreeSize)
*aSubtreeSize = result ? result->mSubtreeSize : 0;
return result;
}
void
nsTreeRows::RemoveSubtreeFor(Subtree* aParent, int32_t aChildIndex)
{
NS_PRECONDITION(aParent, "no parent");
NS_PRECONDITION(aChildIndex >= 0 && aChildIndex < aParent->mCount, "bad child index");
Row& row = aParent->mRows[aChildIndex];
if (row.mSubtree) {
int32_t subtreeSize = row.mSubtree->GetSubtreeSize();
delete row.mSubtree;
row.mSubtree = nullptr;
for (Subtree* subtree = aParent; subtree != nullptr; subtree = subtree->mParent)
subtree->mSubtreeSize -= subtreeSize;
}
InvalidateCachedRow();
}
nsTreeRows::iterator
nsTreeRows::First()
{
iterator result;
result.Append(&mRoot, 0);
result.SetRowIndex(0);
return result;
}
nsTreeRows::iterator
nsTreeRows::Last()
{
iterator result;
// Build up a path along the rightmost edge of the tree
Subtree* current = &mRoot;
int32_t count = current->Count();
do {
int32_t last = count - 1;
result.Append(current, last);
current = count ? GetSubtreeFor(current, last) : nullptr;
} while (current && ((count = current->Count()) != 0));
// Now, at the bottom rightmost leaf, advance us one off the end.
result.GetTop().mChildIndex++;
// Our row index will be the size of the root subree, plus one.
result.SetRowIndex(mRoot.GetSubtreeSize() + 1);
return result;
}
nsTreeRows::iterator
nsTreeRows::operator[](int32_t aRow)
{
// See if we're just lucky, and end up with something
// nearby. (This tends to happen a lot due to the way that we get
// asked for rows n' stuff.)
int32_t last = mLastRow.GetRowIndex();
if (last != -1) {
if (aRow == last)
return mLastRow;
else if (last + 1 == aRow)
return ++mLastRow;
else if (last - 1 == aRow)
return --mLastRow;
}
// Nope. Construct a path to the specified index. This is a little
// bit better than O(n), because we can skip over subtrees. (So it
// ends up being approximately linear in the subtree size, instead
// of the entire view size. But, most of the time, big views are
// flat. Oh well.)
iterator result;
Subtree* current = &mRoot;
int32_t index = 0;
result.SetRowIndex(aRow);
do {
int32_t subtreeSize;
Subtree* subtree = GetSubtreeFor(current, index, &subtreeSize);
if (subtreeSize >= aRow) {
result.Append(current, index);
current = subtree;
index = 0;
--aRow;
}
else {
++index;
aRow -= subtreeSize + 1;
}
} while (aRow >= 0);
mLastRow = result;
return result;
}
nsTreeRows::iterator
nsTreeRows::FindByResource(nsIRDFResource* aResource)
{
// XXX Mmm, scan through the rows one-by-one...
iterator last = Last();
iterator iter;
nsresult rv;
nsAutoString resourceid;
bool stringmode = false;
for (iter = First(); iter != last; ++iter) {
if (!stringmode) {
nsCOMPtr<nsIRDFResource> findres;
rv = iter->mMatch->mResult->GetResource(getter_AddRefs(findres));
if (NS_FAILED(rv)) return last;
if (findres == aResource)
break;
if (! findres) {
const char *uri;
aResource->GetValueConst(&uri);
CopyUTF8toUTF16(uri, resourceid);
// set stringmode and fall through
stringmode = true;
}
}
// additional check because previous block could change stringmode
if (stringmode) {
nsAutoString findid;
rv = iter->mMatch->mResult->GetId(findid);
if (NS_FAILED(rv)) return last;
if (resourceid.Equals(findid))
break;
}
}
return iter;
}
nsTreeRows::iterator
nsTreeRows::Find(nsIXULTemplateResult *aResult)
{
// XXX Mmm, scan through the rows one-by-one...
iterator last = Last();
iterator iter;
for (iter = First(); iter != last; ++iter) {
if (aResult == iter->mMatch->mResult)
break;
}
return iter;
}
void
nsTreeRows::Clear()
{
mRoot.Clear();
InvalidateCachedRow();
}
//----------------------------------------------------------------------
//
// nsTreeRows::Subtree
//
nsTreeRows::Subtree::~Subtree()
{
Clear();
}
void
nsTreeRows::Subtree::Clear()
{
for (int32_t i = mCount - 1; i >= 0; --i)
delete mRows[i].mSubtree;
delete[] mRows;
mRows = nullptr;
mCount = mCapacity = mSubtreeSize = 0;
}
nsTreeRows::iterator
nsTreeRows::Subtree::InsertRowAt(nsTemplateMatch* aMatch, int32_t aIndex)
{
if (mCount >= mCapacity || aIndex >= mCapacity) {
int32_t newCapacity = std::max(mCapacity * 2, aIndex + 1);
Row* newRows = new Row[newCapacity];
if (! newRows)
return iterator();
for (int32_t i = mCount - 1; i >= 0; --i)
newRows[i] = mRows[i];
delete[] mRows;
mRows = newRows;
mCapacity = newCapacity;
}
for (int32_t i = mCount - 1; i >= aIndex; --i)
mRows[i + 1] = mRows[i];
mRows[aIndex].mMatch = aMatch;
mRows[aIndex].mContainerType = eContainerType_Unknown;
mRows[aIndex].mContainerState = eContainerState_Unknown;
mRows[aIndex].mContainerFill = eContainerFill_Unknown;
mRows[aIndex].mSubtree = nullptr;
++mCount;
// Now build an iterator that points to the newly inserted element.
int32_t rowIndex = 0;
iterator result;
result.Push(this, aIndex);
for ( ; --aIndex >= 0; ++rowIndex) {
// Account for open subtrees in the absolute row index.
const Subtree *subtree = mRows[aIndex].mSubtree;
if (subtree)
rowIndex += subtree->mSubtreeSize;
}
Subtree *subtree = this;
do {
// Note that the subtree's size has expanded.
++subtree->mSubtreeSize;
Subtree *parent = subtree->mParent;
if (! parent)
break;
// Account for open subtrees in the absolute row index.
int32_t count = parent->Count();
for (aIndex = 0; aIndex < count; ++aIndex, ++rowIndex) {
const Subtree *child = (*parent)[aIndex].mSubtree;
if (subtree == child)
break;
if (child)
rowIndex += child->mSubtreeSize;
}
NS_ASSERTION(aIndex < count, "couldn't find subtree in parent");
result.Push(parent, aIndex);
subtree = parent;
++rowIndex; // One for the parent row.
} while (1);
result.SetRowIndex(rowIndex);
return result;
}
void
nsTreeRows::Subtree::RemoveRowAt(int32_t aIndex)
{
NS_PRECONDITION(aIndex >= 0 && aIndex < Count(), "bad index");
if (aIndex < 0 || aIndex >= Count())
return;
// How big is the subtree we're going to be removing?
int32_t subtreeSize = mRows[aIndex].mSubtree
? mRows[aIndex].mSubtree->GetSubtreeSize()
: 0;
++subtreeSize;
delete mRows[aIndex].mSubtree;
for (int32_t i = aIndex + 1; i < mCount; ++i)
mRows[i - 1] = mRows[i];
--mCount;
for (Subtree* subtree = this; subtree != nullptr; subtree = subtree->mParent)
subtree->mSubtreeSize -= subtreeSize;
}
//----------------------------------------------------------------------
//
// nsTreeRows::iterator
//
nsTreeRows::iterator::iterator(const iterator& aIterator)
: mRowIndex(aIterator.mRowIndex),
mLink(aIterator.mLink)
{
}
nsTreeRows::iterator&
nsTreeRows::iterator::operator=(const iterator& aIterator)
{
mRowIndex = aIterator.mRowIndex;
mLink = aIterator.mLink;
return *this;
}
void
nsTreeRows::iterator::Append(Subtree* aParent, int32_t aChildIndex)
{
Link *link = mLink.AppendElement();
if (link) {
link->mParent = aParent;
link->mChildIndex = aChildIndex;
}
else
NS_ERROR("out of memory");
}
void
nsTreeRows::iterator::Push(Subtree *aParent, int32_t aChildIndex)
{
Link *link = mLink.InsertElementAt(0);
if (link) {
link->mParent = aParent;
link->mChildIndex = aChildIndex;
}
else
NS_ERROR("out of memory");
}
bool
nsTreeRows::iterator::operator==(const iterator& aIterator) const
{
if (GetDepth() != aIterator.GetDepth())
return false;
if (GetDepth() == 0)
return true;
return GetTop() == aIterator.GetTop();
}
void
nsTreeRows::iterator::Next()
{
NS_PRECONDITION(GetDepth() > 0, "cannot increment an uninitialized iterator");
// Increment the absolute row index
++mRowIndex;
Link& top = GetTop();
// Is there a child subtree? If so, descend into the child
// subtree.
Subtree* subtree = top.GetRow().mSubtree;
if (subtree && subtree->Count()) {
Append(subtree, 0);
return;
}
// Have we exhausted the current subtree?
if (top.mChildIndex >= top.mParent->Count() - 1) {
// Yep. See if we've just iterated path the last element in
// the tree, period. Walk back up the stack, looking for any
// unfinished subtrees.
int32_t unfinished;
for (unfinished = GetDepth() - 2; unfinished >= 0; --unfinished) {
const Link& link = mLink[unfinished];
if (link.mChildIndex < link.mParent->Count() - 1)
break;
}
// If there are no unfinished subtrees in the stack, then this
// iterator is exhausted. Leave it in the same state that
// Last() does.
if (unfinished < 0) {
top.mChildIndex++;
return;
}
// Otherwise, we ran off the end of one of the inner
// subtrees. Pop up to the next unfinished level in the stack.
mLink.SetLength(unfinished + 1);
}
// Advance to the next child in this subtree
++(GetTop().mChildIndex);
}
void
nsTreeRows::iterator::Prev()
{
NS_PRECONDITION(GetDepth() > 0, "cannot increment an uninitialized iterator");
// Decrement the absolute row index
--mRowIndex;
// Move to the previous child in this subtree
--(GetTop().mChildIndex);
// Have we exhausted the current subtree?
if (GetTop().mChildIndex < 0) {
// Yep. See if we've just iterated back to the first element
// in the tree, period. Walk back up the stack, looking for
// any unfinished subtrees.
int32_t unfinished;
for (unfinished = GetDepth() - 2; unfinished >= 0; --unfinished) {
const Link& link = mLink[unfinished];
if (link.mChildIndex >= 0)
break;
}
// If there are no unfinished subtrees in the stack, then this
// iterator is exhausted. Leave it in the same state that
// First() does.
if (unfinished < 0)
return;
// Otherwise, we ran off the end of one of the inner
// subtrees. Pop up to the next unfinished level in the stack.
mLink.SetLength(unfinished + 1);
return;
}
// Is there a child subtree immediately prior to our current
// position? If so, descend into it, grovelling down to the
// deepest, rightmost left edge.
Subtree* parent = GetTop().GetParent();
int32_t index = GetTop().GetChildIndex();
Subtree* subtree = (*parent)[index].mSubtree;
if (subtree && subtree->Count()) {
do {
index = subtree->Count() - 1;
Append(subtree, index);
parent = subtree;
subtree = (*parent)[index].mSubtree;
} while (subtree && subtree->Count());
}
}